/frameworks/native/libs/gui/tests/ |
D | SurfaceTextureGLThreadToGL_test.cpp | 27 virtual void render() { in TEST_F() function in android::TEST_F::PT 48 virtual void render() { in TEST_F() function in android::TEST_F::PT 71 virtual void render() { in TEST_F() function in android::TEST_F::PT 102 virtual void render() { in TEST_F() function in android::TEST_F::PT 134 virtual void render() { in TEST_F() function in android::TEST_F::PT
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D | SurfaceTextureGLThreadToGL.h | 74 render(); in threadLoop() 81 virtual void render() = 0;
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/ |
D | VrView.java | 151 render(4); in setup() 189 render(4); in onTouchEvent() 193 render(1); in onTouchEvent() 302 render(4); in resetCut() 318 render(4); in look() 319 render(1); in look() 322 void render(int downSample) { in render() method in VrView 454 render(refresh); in onPostExecute() 474 render(4); in onPostExecute() 475 render(1); in onPostExecute()
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BidiRenderer.java | 166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); in renderScript() 186 render(start, start+charCount, font, flag, advances, advancesIndex, draw); in renderScript() 198 render(start, start + charCount, preferredFont, flag, advances, advancesIndex, in renderScript() 216 private void render(int start, int limit, Font font, int flag, float[] advances, in render() method in BidiRenderer
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/frameworks/base/libs/hwui/font/ |
D | Font.h | 84 void render(const SkPaint* paint, const glyph_t* glyphs, 87 void render(const SkPaint* paint, const glyph_t* glyphs, 115 void render(const SkPaint* paint, const glyph_t* glyphs,
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D | Font.cpp | 294 void Font::render(const SkPaint* paint, const glyph_t* glyphs, in render() function in android::uirenderer::Font 296 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr, in render() 300 void Font::render(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs, in render() function in android::uirenderer::Font 355 render(paint, glyphs, numGlyphs, 0, 0, MEASURE, nullptr, 0, 0, bounds, positions); in measure() 377 void Font::render(const SkPaint* paint, const glyph_t* glyphs, in render() function in android::uirenderer::Font 392 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; in render() local 412 (*this.*render)(cachedGlyph, penX, penY, in render()
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/frameworks/av/include/media/ |
D | JetPlayer.h | 68 int render(); 110 result = mPlayer->render(); in threadLoop()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 31 void render(int quads); 114 render(argc==2 ? atoi(argv[1]) : ITERATIONS); in main() 229 void render(int quads) in render() function
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
D | BlockingGLTextureView.java | 54 public void render() { in render() method in BlockingGLTextureView 55 mRenderThread.render(); in render() 361 public void render() { in render() method in BlockingGLTextureView.RenderThread
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | motion.jd | 19 <li><a href="#cont-render">Enable Continuous Rendering</a></li> 79 <h2 id="cont-render">Enable Continuous Rendering</h2> 82 sure you comment out the line that sets the render mode only draw when dirty, otherwise OpenGL
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 29 void render(); 207 render(); in main() 337 void render() in render() function
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/ |
D | BridgeRenderSession.java | 79 public Result render(long timeout, boolean forceMeasure) { in render() method in BridgeRenderSession 87 mLastResult = mSession.render(false /*freshRender*/); in render()
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
D | RenderSessionImpl.java | 370 private static Result render(@NonNull BridgeContext context, @NonNull ViewGroup viewRoot, in render() method in RenderSessionImpl 407 public Result render(boolean freshRender) { in render() method in RenderSessionImpl 489 … render(getContext(), mViewRoot, NOP_CANVAS, mMeasuredScreenWidth, mMeasuredScreenHeight); in render() 498 renderResult = render(getContext(), mViewRoot, mCanvas, mMeasuredScreenWidth, in render() 658 result = render(false /*freshRender*/); in insertChild() 736 result = render(false /*freshRender*/); in moveChild() 792 result = render(false /*freshRender*/); in moveChild() 926 return render(false /*freshRender*/); in removeChild()
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/frameworks/av/media/libstagefright/include/ |
D | SoftwareRenderer.h | 39 std::list<FrameRenderTracker::Info> render(
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/frameworks/base/docs/html/ndk/guides/graphics/ |
D | design-notes.jd | 59 On most mobile GPU architectures, beginning and ending a render pass is an 61 as few render passes as possible. 75 Also, in most render passes, your app doesn’t need to load or store the
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/frameworks/native/cmds/flatland/ |
D | Flatland.h | 66 virtual bool render(EGLSurface surface) = 0;
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D | Main.cpp | 341 bool render() { in render() function in Layer 342 return mRenderer->render(mSurface); in render() 517 result = mLayers[i].render(); in doFrame()
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D | Renderers.cpp | 166 virtual bool render(EGLSurface surface) { in staticGradient() function in android::staticGradient::NoRenderer
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/frameworks/base/libs/hwui/ |
D | BakedOpRenderer.cpp | 222 mRenderState.render(glop, mRenderTarget.orthoMatrix); in drawRects() 239 mRenderState.render(glop, mRenderTarget.orthoMatrix); in setupStencilQuads() 351 mRenderState.render(glop, mRenderTarget.orthoMatrix); in renderGlopImpl()
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D | Readback.cpp | 176 renderState.render(glop, ortho); in copySurfaceInto()
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/frameworks/rs/ |
D | rsMesh.h | 78 void render(Context *) const;
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.h | 93 void render(const Glop& glop, const Matrix4& orthoMatrix);
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/frameworks/av/include/ndk/ |
D | NdkMediaCodec.h | 154 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
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/frameworks/base/tools/layoutlib/bridge/src/android/animation/ |
D | AnimationThread.java | 156 if (mSession.render(false /*freshRender*/).isSuccess()) { in run()
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/frameworks/base/media/jni/ |
D | android_media_MediaCodec.h | 95 size_t index, bool render, bool updatePTS, int64_t timestampNs);
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