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Searched refs:render (Results 1 – 25 of 105) sorted by relevance

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/frameworks/native/libs/gui/tests/
DSurfaceTextureGLThreadToGL_test.cpp27 virtual void render() { in TEST_F() function in android::TEST_F::PT
48 virtual void render() { in TEST_F() function in android::TEST_F::PT
71 virtual void render() { in TEST_F() function in android::TEST_F::PT
102 virtual void render() { in TEST_F() function in android::TEST_F::PT
134 virtual void render() { in TEST_F() function in android::TEST_F::PT
DSurfaceTextureGLThreadToGL.h74 render(); in threadLoop()
81 virtual void render() = 0;
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/
DVrView.java151 render(4); in setup()
189 render(4); in onTouchEvent()
193 render(1); in onTouchEvent()
302 render(4); in resetCut()
318 render(4); in look()
319 render(1); in look()
322 void render(int downSample) { in render() method in VrView
454 render(refresh); in onPostExecute()
474 render(4); in onPostExecute()
475 render(1); in onPostExecute()
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DBidiRenderer.java166 render(start, limit, preferredFont, flag, advances, advancesIndex, draw); in renderScript()
171 render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); in renderScript()
186 render(start, start+charCount, font, flag, advances, advancesIndex, draw); in renderScript()
198 render(start, start + charCount, preferredFont, flag, advances, advancesIndex, in renderScript()
216 private void render(int start, int limit, Font font, int flag, float[] advances, in render() method in BidiRenderer
/frameworks/base/libs/hwui/font/
DFont.h84 void render(const SkPaint* paint, const glyph_t* glyphs,
87 void render(const SkPaint* paint, const glyph_t* glyphs,
115 void render(const SkPaint* paint, const glyph_t* glyphs,
DFont.cpp294 void Font::render(const SkPaint* paint, const glyph_t* glyphs, in render() function in android::uirenderer::Font
296 render(paint, glyphs, numGlyphs, x, y, FRAMEBUFFER, nullptr, in render()
300 void Font::render(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs, in render() function in android::uirenderer::Font
355 render(paint, glyphs, numGlyphs, 0, 0, MEASURE, nullptr, 0, 0, bounds, positions); in measure()
377 void Font::render(const SkPaint* paint, const glyph_t* glyphs, in render() function in android::uirenderer::Font
392 RenderGlyph render = gRenderGlyph[(mode << 1) + !mIdentityTransform]; in render() local
412 (*this.*render)(cachedGlyph, penX, penY, in render()
/frameworks/av/include/media/
DJetPlayer.h68 int render();
110 result = mPlayer->render(); in threadLoop()
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp31 void render(int quads);
114 render(argc==2 ? atoi(argv[1]) : ITERATIONS); in main()
229 void render(int quads) in render() function
/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/
DBlockingGLTextureView.java54 public void render() { in render() method in BlockingGLTextureView
55 mRenderThread.render(); in render()
361 public void render() { in render() method in BlockingGLTextureView.RenderThread
/frameworks/base/docs/html/training/graphics/opengl/
Dmotion.jd19 <li><a href="#cont-render">Enable Continuous Rendering</a></li>
79 <h2 id="cont-render">Enable Continuous Rendering</h2>
82 sure you comment out the line that sets the render mode only draw when dirty, otherwise OpenGL
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp29 void render();
207 render(); in main()
337 void render() in render() function
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
DBridgeRenderSession.java79 public Result render(long timeout, boolean forceMeasure) { in render() method in BridgeRenderSession
87 mLastResult = mSession.render(false /*freshRender*/); in render()
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
DRenderSessionImpl.java370 private static Result render(@NonNull BridgeContext context, @NonNull ViewGroup viewRoot, in render() method in RenderSessionImpl
407 public Result render(boolean freshRender) { in render() method in RenderSessionImpl
489render(getContext(), mViewRoot, NOP_CANVAS, mMeasuredScreenWidth, mMeasuredScreenHeight); in render()
498 renderResult = render(getContext(), mViewRoot, mCanvas, mMeasuredScreenWidth, in render()
658 result = render(false /*freshRender*/); in insertChild()
736 result = render(false /*freshRender*/); in moveChild()
792 result = render(false /*freshRender*/); in moveChild()
926 return render(false /*freshRender*/); in removeChild()
/frameworks/av/media/libstagefright/include/
DSoftwareRenderer.h39 std::list<FrameRenderTracker::Info> render(
/frameworks/base/docs/html/ndk/guides/graphics/
Ddesign-notes.jd59 On most mobile GPU architectures, beginning and ending a render pass is an
61 as few render passes as possible.
75 Also, in most render passes, your app doesn’t need to load or store the
/frameworks/native/cmds/flatland/
DFlatland.h66 virtual bool render(EGLSurface surface) = 0;
DMain.cpp341 bool render() { in render() function in Layer
342 return mRenderer->render(mSurface); in render()
517 result = mLayers[i].render(); in doFrame()
DRenderers.cpp166 virtual bool render(EGLSurface surface) { in staticGradient() function in android::staticGradient::NoRenderer
/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp222 mRenderState.render(glop, mRenderTarget.orthoMatrix); in drawRects()
239 mRenderState.render(glop, mRenderTarget.orthoMatrix); in setupStencilQuads()
351 mRenderState.render(glop, mRenderTarget.orthoMatrix); in renderGlopImpl()
DReadback.cpp176 renderState.render(glop, ortho); in copySurfaceInto()
/frameworks/rs/
DrsMesh.h78 void render(Context *) const;
/frameworks/base/libs/hwui/renderstate/
DRenderState.h93 void render(const Glop& glop, const Matrix4& orthoMatrix);
/frameworks/av/include/ndk/
DNdkMediaCodec.h154 media_status_t AMediaCodec_releaseOutputBuffer(AMediaCodec*, size_t idx, bool render);
/frameworks/base/tools/layoutlib/bridge/src/android/animation/
DAnimationThread.java156 if (mSession.render(false /*freshRender*/).isSuccess()) { in run()
/frameworks/base/media/jni/
Dandroid_media_MediaCodec.h95 size_t index, bool render, bool updatePTS, int64_t timestampNs);

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