/frameworks/base/libs/hwui/ |
D | Texture.h | 45 GLenum renderTarget = GL_TEXTURE_2D) { 46 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 50 bool force = false, GLenum renderTarget = GL_TEXTURE_2D); 53 GLenum renderTarget = GL_TEXTURE_2D) { 54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 58 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
|
D | Layer.h | 212 return renderTarget; in getRenderTarget() 215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() argument 216 this->renderTarget = renderTarget; in setRenderTarget() 220 return renderTarget != GL_NONE; in isRenderable() 224 texture.setWrap(wrap, bindTexture, force, renderTarget); 228 texture.setFilter(filter, bindTexture, force, renderTarget); 392 GLenum renderTarget = GL_TEXTURE_2D; variable
|
D | DeferredLayerUpdater.cpp | 108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local 110 … LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, in doUpdateTexImage() 112 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); in doUpdateTexImage() 114 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
|
D | Texture.cpp | 48 GLenum renderTarget) { in setWrapST() argument 55 mCaches.textureState().bindTexture(renderTarget, mId); in setWrapST() 58 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); in setWrapST() 59 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); in setWrapST() 64 GLenum renderTarget) { in setFilterMinMag() argument 71 mCaches.textureState().bindTexture(renderTarget, mId); in setFilterMinMag() 76 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); in setFilterMinMag() 77 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
|
D | AssetAtlas.cpp | 83 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setWrapST() 84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST() 88 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setFilterMinMag() 89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
|
D | Layer.cpp | 48 renderTarget = GL_TEXTURE_2D; in Layer() 183 caches.textureState().bindTexture(renderTarget, texture.mId); in bindTexture() 215 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, in allocateTexture()
|
D | LayerRenderer.h | 62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
|
D | LayerRenderer.cpp | 290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer() argument 300 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer() 301 layer->setRenderTarget(renderTarget); in updateTextureLayer()
|
/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.cpp | 56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; in createTextureLayerUpdater() local 58 renderTarget, Matrix4::identity().data); in createTextureLayerUpdater()
|
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local 254 renderTarget, in process() 266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local 268 renderTarget, in processMulti() 292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local 293 processNoInput(renderTarget, output.getWidth(), output.getHeight()); in processNoInput()
|
D | BackingStore.java | 518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local 520 renderTarget.getPixelData(mDimensions[0], mDimensions[1])); in syncTo()
|