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Searched refs:renderTarget (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
DTexture.h45 GLenum renderTarget = GL_TEXTURE_2D) {
46 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
50 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
53 GLenum renderTarget = GL_TEXTURE_2D) {
54 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
58 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
DLayer.h212 return renderTarget; in getRenderTarget()
215 inline void setRenderTarget(GLenum renderTarget) { in setRenderTarget() argument
216 this->renderTarget = renderTarget; in setRenderTarget()
220 return renderTarget != GL_NONE; in isRenderable()
224 texture.setWrap(wrap, bindTexture, force, renderTarget);
228 texture.setFilter(filter, bindTexture, force, renderTarget);
392 GLenum renderTarget = GL_TEXTURE_2D; variable
DDeferredLayerUpdater.cpp108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); in doUpdateTexImage() local
110 … LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, in doUpdateTexImage()
112 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); in doUpdateTexImage()
114 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
DTexture.cpp48 GLenum renderTarget) { in setWrapST() argument
55 mCaches.textureState().bindTexture(renderTarget, mId); in setWrapST()
58 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); in setWrapST()
59 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); in setWrapST()
64 GLenum renderTarget) { in setFilterMinMag() argument
71 mCaches.textureState().bindTexture(renderTarget, mId); in setFilterMinMag()
76 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); in setFilterMinMag()
77 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); in setFilterMinMag()
DAssetAtlas.cpp83 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setWrapST()
84 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); in setWrapST()
88 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { in setFilterMinMag()
89 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); in setFilterMinMag()
DLayer.cpp48 renderTarget = GL_TEXTURE_2D; in Layer()
183 caches.textureState().bindTexture(renderTarget, texture.mId); in bindTexture()
215 glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0, in allocateTexture()
DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer() argument
300 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
301 layer->setRenderTarget(renderTarget); in updateTextureLayer()
/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; in createTextureLayerUpdater() local
58 renderTarget, Matrix4::identity().data); in createTextureLayerUpdater()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java252 RenderTarget renderTarget = output.lockRenderTarget(); in process() local
254 renderTarget, in process()
266 RenderTarget renderTarget = output.lockRenderTarget(); in processMulti() local
268 renderTarget, in processMulti()
292 RenderTarget renderTarget = output.lockRenderTarget(); in processNoInput() local
293 processNoInput(renderTarget, output.getWidth(), output.getHeight()); in processNoInput()
DBackingStore.java518 RenderTarget renderTarget = (RenderTarget) backing.lock(ACCESS_RENDERTARGET); in syncTo() local
520 renderTarget.getPixelData(mDimensions[0], mDimensions[1])); in syncTo()