/frameworks/base/core/java/android/animation/ |
D | PointFEvaluator.java | 50 public PointFEvaluator(PointF reuse) { in PointFEvaluator() argument 51 mPoint = reuse; in PointFEvaluator()
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
D | TiledImageRenderer.java | 158 public Bitmap getTile(int level, int x, int y, Bitmap reuse); in getTile() argument 686 Bitmap reuse = sTilePool.acquire(); in decode() local 687 if (reuse != null && reuse.getWidth() != mTileSize) { in decode() 688 reuse = null; in decode() 690 mDecodedTile = mModel.getTile(mTileLevel, mX, mY, reuse); in decode()
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/frameworks/av/media/libmediaplayerservice/ |
D | MediaPlayerService.cpp | 1715 bool reuse = false; in open() local 1724 reuse = true; in open() 1730 reuse = false; in open() 1736 reuse = false; in open() 1739 reuse = false; in open() 1741 reuse = false; in open() 1751 if (bothOffloaded && !reuse) { in open() 1764 if (!(reuse && bothOffloaded)) { in open() 1827 if (reuse) { in open() 1834 reuse = false; in open() [all …]
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/ |
D | armVCM4P10_DeblockingChroma_unsafe_s.s | 78 qDelta QN Q10.S16 ; reuse qDq0p0
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D | omxVCM4P10_FilterDeblockingLuma_HorEdge_I_s.s | 109 qDelta QN Q10.S16 ; reuse qDq0p0
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D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 qDelta QN Q10.S16 ; reuse qDq0p0
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D | omxVCM4P10_FilterDeblockingLuma_VerEdge_I_s.s | 155 qDelta QN Q10.S16 ; reuse qDq0p0
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/frameworks/base/docs/html/ndk/ |
D | index.jd | 16 …languages such as C and C++. For certain types of apps, this can help you reuse existing code libr…
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/frameworks/opt/datetimepicker/src/com/android/datetimepicker/date/ |
D | MonthAdapter.java | 201 v.reuse(); in getView()
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D | MonthView.java | 396 public void reuse() { in reuse() method in MonthView
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | manage-memory.jd | 38 and bitmap reuse. The recommended strategy depends on which version(s) 147 will attempt to reuse an existing bitmap when loading content. This means 160 in a {@link java.util.HashSet}, for possible reuse later with
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | drawing.jd | 33 apply to any watch face, so you can reuse some of the code in your own watch faces.</p> 51 perform these operations only once and reuse their results. This practice improves the performance 71 at different points throughout your implementation, so you can reuse them. You achieve this 158 elements that you reuse every time you redraw your watch face, initialize them when the system
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D | designing.jd | 108 and store the results to reuse the data every time you draw the watch face. For example, you
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/frameworks/base/docs/html/training/material/ |
D | lists-cards.jd | 65 android.support.v7.widget.RecyclerView} and determines when to reuse item views that are no 66 longer visible to the user. To reuse (or <em>recycle</em>) a view, a layout manager may ask the
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/frameworks/base/docs/html/ndk/guides/graphics/ |
D | design-notes.jd | 19 optimizations, such as pipeline reuse, for apps. Instead, apps using Vulkan must
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/frameworks/base/docs/html/training/basics/fragments/ |
D | communicating.jd | 34 <p>In order to reuse the Fragment UI components, you should build each as a completely
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D | creating.jd | 36 of like a "sub activity" that you can reuse in different activities). This lesson shows how to
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D | fragment-ui.jd | 36 <p>When designing your application to support a wide range of screen sizes, you can reuse your
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/frameworks/base/docs/html/ |
D | license.jd | 54 terms that encourage you to take, modify, reuse, re-purpose, and remix the 91 Proper attribution is required when you reuse or create modified
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D | legal.jd | 50 that encourage you to take, modify, reuse, re-purpose, and remix the content as you see fit. The
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/frameworks/base/docs/html/training/performance/battery/network/ |
D | action-user-traffic.jd | 123 In general, it's more efficient to reuse existing network connections than to initiate new ones.
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
D | CameraMetadataTest.java | 335 boolean reuse) { in checkKeyGetAndSet() argument 350 if (reuse) { in checkKeyGetAndSet()
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/frameworks/base/docs/html/topic/libraries/support-library/ |
D | index.jd | 154 efficiently reuse those elements as the list changes; this might be a list of
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/frameworks/base/docs/html/training/camera/ |
D | cameradirect.jd | 50 android.app.Activity#onResume onResume()} method to facilitate code reuse and keep the flow of
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/frameworks/base/docs/html/guide/components/ |
D | fragments.jd | 51 multi-pane UI and reuse a fragment in multiple activities. You can think of a fragment as a 54 you can reuse in different activities).</p> 101 include one fragment in multiple activities, so you should design for reuse and avoid directly 104 your application to support both tablets and handsets, you can reuse your fragments in different
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