/frameworks/wilhelm/src/itf/ |
D | IEnvironmentalReverb.c | 41 static SLresult IEnvironmentalReverb_SetRoomLevel(SLEnvironmentalReverbItf self, SLmillibel room) in IEnvironmentalReverb_SetRoomLevel() argument 47 if (!(room <= 0)) { in IEnvironmentalReverb_SetRoomLevel() 52 thiz->mProperties.roomLevel = room; in IEnvironmentalReverb_SetRoomLevel() 60 REVERB_PARAM_ROOM_LEVEL, &room); in IEnvironmentalReverb_SetRoomLevel()
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/frameworks/base/media/java/android/media/audiofx/ |
D | EnvironmentalReverb.java | 148 public void setRoomLevel(short room) in setRoomLevel() argument 150 byte[] param = shortToByteArray(room); in setRoomLevel()
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/frameworks/base/docs/html/design/tv/ |
D | principles.jd | 15 immersive gameplay, to hanging out with friends in a living room.</p>
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/frameworks/rs/api/ |
D | rs_io.spec | 85 until there is room on the message queue for this message.
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/frameworks/base/docs/html/training/appbar/ |
D | actions.jd | 101 if there is room in the app bar for it; if there is not enough room, excess
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D | index.jd | 59 that works on the widest range of devices, and also gives you room to
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D | action-views.jd | 115 room in the app bar, the app adds the action to the overflow menu.) When the
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/frameworks/rs/scriptc/ |
D | rs_io.rsh | 89 * until there is room on the message queue for this message.
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/frameworks/base/docs/html/training/connect-devices-wirelessly/ |
D | index.jd | 40 of features, such as playing games with users in the same room, pulling
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_io.jd | 172 until there is room on the message queue for this message.
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/frameworks/base/docs/html/training/tv/games/ |
D | index.jd | 40 A living-room TV poses design challenges for multiplayer games, in that all players can see 298 A game offering a multiplayer experience must allow at least two players to enter a room. For
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/frameworks/base/docs/html/guide/topics/resources/ |
D | menu-resource.jd | 126 app bar if there is room for it. If there is not room for all
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/frameworks/base/docs/html/tv/adt-1/ |
D | safety.jd | 59 <li><p>Play in a well-lit room.</p></li>
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/frameworks/base/docs/html/design/patterns/ |
D | new.jd | 148 <li>The amount of room available on the home screen</li>
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D | help.jd | 104 … just the key additional information that the on-screen text doesn't have room to describe, in a w…
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/frameworks/base/docs/html/training/search/ |
D | setup.jd | 34 when there is room, or as a collapsible action, which displays the {@link
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/frameworks/base/docs/html/guide/practices/ |
D | tablets-and-handsets.jd | 385 This way, if there's not enough room for the title, but there is enough room for the icon, then only 423 display action items on a narrow screen and also leave room for navigation and title elements
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher.jd | 239 This padding can also be used to make room for a subtle drop shadow, which can help ensure
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | activity-element.jd | 1011 resized smaller to make room for the soft keyboard or whether its contents 1070 to make room for the soft keyboard, or whether the contents 1083 <td>The activity's main window is always resized to make room for 1087 <td>The activity's main window is not resized to make room for the soft
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/frameworks/base/docs/html/distribute/googleplay/ |
D | tv.jd | 82 A great app for TV is designed for living room use and takes advantage of the
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/frameworks/base/docs/html/training/tv/start/ |
D | layouts.jd | 283 <p>For the living room environment, we recommend you use video ads solutions
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/frameworks/base/docs/html/about/versions/ |
D | android-3.0.jd | 116 android:showAsAction} attribute with a value of {@code "ifRoom"}. When there's enough room, the menu 125 in the Action Bar.) If there's not enough room in the Action Bar and the item appears in the 510 popup appears below the anchor view if there is room, or above it if there is not. If the IME (soft
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/frameworks/base/docs/html/guide/topics/search/ |
D | search-dialog.jd | 760 appear in the Action Bar "if there is room" (by setting {@code 763 application runs on a smaller screen, there might not be enough room in the Action Bar to display
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/frameworks/base/docs/html/guide/components/ |
D | fragments.jd | 86 tablet's screen is much larger than that of a handset, there's more room to combine and 116 handset-sized screen, there's not enough room for both fragments, so <em>Activity A</em> includes
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/frameworks/wilhelm/include/SLES/ |
D | OpenSLES.h | 1528 SLmillibel room
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