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Searched refs:scalar (Results 1 – 24 of 24) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_quaternion.c109 rsQuaternionMultiply(rs_quaternion* q, float scalar) { in rsQuaternionMultiply() argument
110 q->w *= scalar; in rsQuaternionMultiply()
111 q->x *= scalar; in rsQuaternionMultiply()
112 q->y *= scalar; in rsQuaternionMultiply()
113 q->z *= scalar; in rsQuaternionMultiply()
/frameworks/rs/scriptc/
Drs_quaternion.rsh225 * rsQuaternionMultiply: Multiply a quaternion by a scalar or another quaternion
227 * Multiplies a quaternion by a scalar or by another quaternion, e.g
228 * *q = *q * scalar; or *q = *q * *rhs;.
232 * scalar: Scalar to multiply the quaternion by.
237 rsQuaternionMultiply(rs_quaternion* q, float scalar) {
238 q->w *= scalar;
239 q->x *= scalar;
240 q->y *= scalar;
241 q->z *= scalar;
361 rsQuaternionMultiply(rs_quaternion* q, float scalar);
Drs_value_types.rsh24 * RenderScript supports the following scalar numerical types:
Drs_allocation_create.rsh137 * create Allocations of scalar and vector numerical types without creating
Drs_math.rsh737 * min_value: Lower bound, a scalar or matching vector.
/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Dfisheye_approx.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
Dfisheye.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Dfisheye_approx.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
Dfisheye.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Dfisheye_approx.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
Dfisheye.rsh53 const float scalar = radian * factor * inv_dist;
54 const float2 new_coord = mad(coord, scalar, center);
/frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/
Dfisheye_approx_f.rsh55 const float scalar = radian * factor * inv_dist;
56 const float2 new_coord = mad(coord, scalar, center);
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_quaternion.jd65 Multiply a quaternion by a scalar or another quaternion
266 <span class='normal'>: Multiply a quaternion by a scalar or another quaternion</span>
276 …ultiply(<a href='rs_value_types.html#android_rs:rs_quaternion'>rs_quaternion</a>* q, float scalar);
285 <tr><th>scalar</th><td>Scalar to multiply the quaternion by.</td></tr>
290 <p> Multiplies a quaternion by a scalar or by another quaternion, e.g
291 <code>*q = *q * scalar;</code> or <code>*q = *q * *rhs;</code>.
Doverview.jd28 <p> RenderScript supports the following scalar numerical types:
2077 Multiply a quaternion by a scalar or another quaternion
Drs_value_types.jd10 <p> RenderScript supports the following scalar numerical types:
Dindex.jd2235 Multiply a quaternion by a scalar or another quaternion
Drs_math.jd2337 <tr><th>min_value</th><td>Lower bound, a scalar or matching vector.</td></tr>
/frameworks/base/docs/html/ndk/guides/
Dcpu-arm-neon.jd19 NEON provides a set of scalar/vector instructions and registers (shared with the FPU) comparable to
28 from its support for scalar/vector instructions. For x86 devices, the NDK can also translate NEON
/frameworks/rs/api/
DGenerateTestFiles.cpp96 void writeJavaArgumentClass(bool scalar, set<string>* javaGeneratedArgumentClasses) const;
239 void PermutationWriter::writeJavaArgumentClass(bool scalar, in writeJavaArgumentClass() argument
242 if (scalar) { in writeJavaArgumentClass()
254 bool isFieldArray = !scalar && p->mVectorSize != "1"; in writeJavaArgumentClass()
Drs_value_types.spec22 RenderScript supports the following scalar numerical types:
Drs_quaternion.spec373 arg: float scalar
Drs_allocation_create.spec146 create Allocations of scalar and vector numerical types without creating
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_motion.jd206 <p class="note"><strong><sup>1</sup></strong> The scalar component is an optional value.</p>
/frameworks/base/docs/html/guide/topics/renderscript/
Dadvanced.jd75 <li>A large collection of math functions with both scalar and vector typed overloaded versions