/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
D | qpisf_2s.tab | 21 * Quantization tables for two-stage of ISFs (split by 2 in 1st stage) 49 * isf codebooks: two-stage VQ with split-by-5 in 2nd stage * 63 * 1st stage codebook; 1st split: isf0 to isf8 326 * 1st stage codebook; 2nd split: isf9 to isf15 589 * 2nd stage codebook; 1st split: isf2_0 to isf2_2 663 * 2nd stage codebook; 2nd split: isf2_3 to isf2_5 800 * 2nd stage codebook; 3rd split: isf2_6 to isf2_8 937 * 2nd stage codebook; 4th split: isf2_9 to isf2_11 977 * 2nd stage codebook; 5th split: isf2_12 to isf2_15 1019 * isf codebooks: two-stage VQ with split-by-3 in 2nd stage * [all …]
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/frameworks/base/docs/html/ndk/guides/graphics/ |
D | shader-compilers.jd | 62 You use filename extensions to tell the glslc tool which graphics shader stage to compile, 65 <a href="https://github.com/google/shaderc/tree/master/glslc#user-content-shader-stage-specificatio… 66 Shader stage specification</a> in the
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 888 /// Shader stage flags 1167 /// Pipeline shader stage creation flags 1871 VkShaderStageFlagBits stage 1881 VkPipelineShaderStageCreateInfo stage 2023 …elineShaderStageCreateInfo* pStages /// One entry for each active shader stage 2223 …l32 geometryShader /// geometry stage 2224 … tessellationShader /// tessellation control and evaluation stage 2294 …erStageDescriptorSamplers /// max num of samplers allowed per-stage in a descriptor set 2295 …DescriptorUniformBuffers /// max num of uniform buffers allowed per-stage in a descriptor set 2296 …DescriptorStorageBuffers /// max num of storage buffers allowed per-stage in a descriptor set [all …]
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/frameworks/base/packages/SettingsProvider/src/com/android/providers/settings/ |
D | SettingsBackupAgent.java | 651 File stage = new File(root, STAGE_FILE); in onFullBackup() local 653 FileOutputStream filestream = new FileOutputStream(stage); in onFullBackup() 697 fullBackupFile(stage, data); in onFullBackup() 699 stage.delete(); in onFullBackup()
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 36 the compile/link stage.
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/frameworks/base/services/core/java/com/android/server/pm/ |
D | PackageInstallerService.java | 258 for (File stage : unclaimedStages) { in reconcileStagesLocked() 259 Slog.w(TAG, "Deleting orphan stage " + stage); in reconcileStagesLocked() 261 mPm.removeCodePathLI(stage); in reconcileStagesLocked()
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/frameworks/base/docs/html/training/testing/ |
D | performance.jd | 125 columns describing time spent in each stage of the frame-producing pipeline. The next section 392 represents a different stage of the rendering pipeline, so that you can see what parts of 653 precise timing information about every stage of the rendering pipeline, every thread and
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/frameworks/base/services/backup/java/com/android/server/backup/ |
D | BackupManagerService.java | 8392 ParcelFileDescriptor stage; in initiateOneRestore() local 8398 stage = ParcelFileDescriptor.open(downloadFile, in initiateOneRestore() 8403 if (mTransport.getRestoreData(stage) != BackupTransport.TRANSPORT_OK) { in initiateOneRestore() 8408 stage.close(); in initiateOneRestore() 8418 stage.close(); in initiateOneRestore() 8419 stage = ParcelFileDescriptor.open(downloadFile, in initiateOneRestore() 8427 BackupDataInput in = new BackupDataInput(stage.getFileDescriptor()); in initiateOneRestore() 8455 stage.close(); in initiateOneRestore() 9590 File stage = new File(base, BACKUP_ENABLE_FILE + "-stage"); in writeBackupEnableState() local 9593 fout = new FileOutputStream(stage); in writeBackupEnableState() [all …]
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/frameworks/base/docs/html/design/patterns/ |
D | new.jd | 88 Screen</a> page will guide you in setting the stage for deep user engagement.
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/frameworks/base/docs/html/training/improving-layouts/ |
D | optimizing-layout.jd | 92 laying out the text items. Clicking on the items shows the time taken for each stage of the process
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/frameworks/base/docs/html/distribute/googleplay/ |
D | developer-console.jd | 120 <strong>Tip:</strong> If you find an issue during a rollout stage you can
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | manage-memory.jd | 43 <p>To set the stage for this lesson, here is how Android's management of
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/frameworks/base/core/java/android/view/ |
D | ViewRootImpl.java | 6202 InputStage stage; in deliverInputEvent() local 6204 stage = mSyntheticInputStage; in deliverInputEvent() 6206 stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage; in deliverInputEvent() 6209 if (stage != null) { in deliverInputEvent() 6210 stage.deliver(q); in deliverInputEvent()
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/frameworks/base/docs/html/training/basics/activity-lifecycle/ |
D | starting.jd | 51 a sequence similar to a step pyramid. That is, each stage of the
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/frameworks/native/vulkan/include/vulkan/ |
D | vulkan.h | 1694 VkShaderStageFlagBits stage; member 1881 VkPipelineShaderStageCreateInfo stage; member
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/frameworks/base/docs/html/training/articles/ |
D | memory.jd | 249 <p>During any stage of your app's lifecycle, the {@link
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