Searched refs:stages (Results 1 – 18 of 18) sorted by relevance
/frameworks/base/docs/html/training/design-navigation/ |
D | index.jd | 24 …tively and intuitively traverse your content. Each lesson covers various stages in the interaction…
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 12 void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program )
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/frameworks/base/docs/html/distribute/analyze/ |
D | build-better-apps.jd | 60 at which stages of the purchase flow the highest percentage of users abandon
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 330 int stages, in glUseProgramStages() argument
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/frameworks/base/docs/html/distribute/essentials/ |
D | optimizing-your-app.jd | 81 these stages has two main benefits: <strong>you’ll build apps with features 112 Unless you have to, don’t restrict the users you involve in these stages in 114 users engaged in these early stages (and listened too) are likely to be great
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 1067 /// Pipeline stages 1086 …VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, /// All stages of the graph… 1820 …VkShaderStageFlags stageFlags /// Shader stages this binding is v… 2049 VkShaderStageFlags stageFlags /// Which stages use the range 2061 …nstantRanges /// Array of pushConstantRangeCount number of ranges used by various shader stages 2301 …iptorSetSamplers /// max num of samplers allowed in all stages in a descriptor set 2302 …tUniformBuffers /// max num of uniform buffers allowed in all stages in a descriptor set 2303 …BuffersDynamic /// max num of dynamic uniform buffers allowed in all stages in a descriptor set 2304 …tStorageBuffers /// max num of storage buffers allowed in all stages in a descriptor set 2305 …BuffersDynamic /// max num of dynamic storage buffers allowed in all stages in a descriptor set [all …]
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | checklist.jd | 34 design and testing folks as well, and make them are aware of the guidelines for these other stages
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/frameworks/base/docs/html/training/basics/activity-lifecycle/ |
D | starting.jd | 39 callback methods that correspond to specific stages of its
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 772 void API_ENTRY(glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) { 773 CALL_GL_API(glUseProgramStages, pipeline, stages, program);
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D | gl2ext_api.in | 535 void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 536 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 1395 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint p… 1464 GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
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D | gl32.h | 1395 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint p… 1464 GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
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/frameworks/base/core/jni/ |
D | android_opengl_GLES31.cpp | 869 (JNIEnv *_env, jobject _this, jint pipeline, jint stages, jint program) { in android_glUseProgramStages__III() argument 872 (GLbitfield)stages, in android_glUseProgramStages__III()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 207 recorded display list. The new drawing model contains three stages:</p>
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/frameworks/native/opengl/libs/ |
D | entries.in | 862 GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) 863 GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
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/frameworks/native/opengl/include/GLES2/ |
D | gl2ext.h | 1538 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuin… 1583 GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint progr…
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/frameworks/base/docs/html/guide/components/ |
D | fragments.jd | 165 several other callback methods you should also use to handle various stages of the
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/frameworks/base/docs/html/training/articles/ |
D | memory.jd | 502 throughout all stages of its lifecycle. For information about how to analyze your app, read <a
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