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Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp142 update.state.surfaceDrawn = false; in doUpdateSprites()
175 update.state.surfaceDrawn = false; in doUpdateSprites()
198 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()
199 update.state.surfaceDrawn = false; in doUpdateSprites()
203 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()
237 update.state.surfaceDrawn = true; in doUpdateSprites()
250 && update.state.surfaceDrawn; in doUpdateSprites()
338 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
197 bool surfaceDrawn; member
239 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()