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Searched refs:texCoord (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpDispatcher.cpp38 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { in storeTexturedRect() argument
39 vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; in storeTexturedRect()
40 vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; in storeTexturedRect()
41 vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; in storeTexturedRect()
42 vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; in storeTexturedRect()
DGlop.h109 const void* texCoord; member
DGlopBuilder.cpp693 vertices.position, vertices.texCoord, vertices.color, vertices.stride); in dump()
/frameworks/base/libs/hwui/tests/unit/
DGlopBuilderTests.cpp67 EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord); in expectMeshEq()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp324 meshState().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride); in render()