/frameworks/base/libs/hwui/ |
D | UvMapper.h | 89 void map(Rect& texCoords) const { in map() argument 91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left); in map() 92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right); in map() 93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top); in map() 94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); in map()
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D | Program.cpp | 48 texCoords = bindAttrib("texCoords", kBindingTexCoords); in Program() 50 texCoords = -1; in Program() 187 if (texCoords >= 0 && !mHasSampler) { in use()
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D | Layer.h | 101 texCoords.set( in setRegionAsRect() 310 Rect texCoords; variable
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D | DisplayListOp.h | 653 Rect texCoords(0, 0, 1, 1); in multiDraw() 654 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); in multiDraw() 656 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); in multiDraw() 657 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); in multiDraw() 658 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); in multiDraw() 660 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); in multiDraw() 661 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); in multiDraw() 662 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); in multiDraw() 697 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { in uvMap() argument 699 mEntry->uvMapper.map(texCoords); in uvMap()
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D | LayerRenderer.cpp | 222 layer->texCoords.set(0.0f, height / float(layer->getHeight()), in createRenderLayer() 263 layer->texCoords.set(0.0f, height / float(layer->getHeight()), in resizeLayer() 279 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); in createTextureLayer()
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D | SkiaCanvasProxy.h | 88 const SkPoint texCoords[4], SkXfermode* xmode,
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D | Program.h | 363 int texCoords; variable
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D | SkiaCanvasProxy.cpp | 361 const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) { in onDrawPatch() 373 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) { in onDrawPatch()
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D | BakedOpDispatcher.cpp | 57 Rect texCoords(0, 0, 1, 1); in onMergedBitmapOps() local 59 entry->uvMapper.map(texCoords); in onMergedBitmapOps() 72 storeTexturedRect(rectVerts, opBounds, texCoords); in onMergedBitmapOps()
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D | OpenGLRenderer.cpp | 632 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), in createLayer() 803 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRectSwapped() 824 .setMeshTexturedUvQuad(nullptr, layer->texCoords) in composeLayerRect()
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/frameworks/native/opengl/tests/linetex/ |
D | linetex.cpp | 90 const GLfloat texCoords[4][2] = { in main() local 105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 248 glEnableVertexAttribArray(Program::texCoords); 249 glVertexAttribPointer(Program::texCoords, 265 glDisableVertexAttribArray(Program::texCoords);
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D | Program.h | 37 enum { position=0, texCoords=1 }; enumerator
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D | Program.cpp | 36 glBindAttribLocation(programId, texCoords, "texCoords"); in Program()
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/frameworks/native/opengl/tests/fillrate/ |
D | fillrate.cpp | 103 const GLfloat texCoords[4][2] = { in main() local 120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/native/opengl/tests/filter/ |
D | filter.cpp | 151 const GLfloat texCoords[4][2] = { in main() local 180 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/native/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 158 const GLfixed texCoords[] = { in Java_com_android_gljni_GLJNILib_step() local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in Java_com_android_gljni_GLJNILib_step()
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/frameworks/native/opengl/tests/tritex/ |
D | tritex.cpp | 240 const GLfixed texCoords[] = { in render() local 255 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()
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/frameworks/native/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 349 const GLfixed texCoords[] = { in render() local 359 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 1026 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); local 1027 texCoords[0] = vec2(left, 1.0f - top); 1028 texCoords[1] = vec2(left, 1.0f - bottom); 1029 texCoords[2] = vec2(right, 1.0f - bottom); 1030 texCoords[3] = vec2(right, 1.0f - top);
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