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Searched refs:texCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/driver/
DrsdShader.h73 StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() argument
74 mTextureTargets = new uint32_t[texCount]; in StateBasedKey()
/frameworks/native/opengl/tests/gl_perf/
Dfilltest.cpp47 if (gFragmentTests[num]->texCount) { in doTest()
Dfragment_shaders.cpp4 uint32_t texCount; member
/frameworks/base/rs/jni/
Dandroid_renderscript_RenderScript.cpp2488 int texCount = _env->GetArrayLength(texNames); in nProgramFragmentCreate() local
2489 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); in nProgramFragmentCreate()
2502 nameArray, texCount, sizeArray, in nProgramFragmentCreate()
2529 int texCount = _env->GetArrayLength(texNames); in nProgramVertexCreate() local
2530 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); in nProgramVertexCreate()
2540 nameArray, texCount, sizeArray, in nProgramVertexCreate()