Home
last modified time | relevance | path

Searched refs:texX (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DOffscreenBufferPool.cpp54 const float texX = 1.0f / static_cast<float>(texture.width()); in getTextureCoordinates() local
56 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); in getTextureCoordinates()
76 const float texX = 1.0f / float(texture.width()); in updateMeshFromRegion() local
84 const float u1 = r->left * texX; in updateMeshFromRegion()
86 const float u2 = r->right * texX; in updateMeshFromRegion()
/frameworks/base/libs/hwui/
DLayer.h98 const float texX = 1.0f / float(texture.mWidth); in setRegionAsRect() local
102 regionRect.left * texX, (height - regionRect.top) * texY, in setRegionAsRect()
103 regionRect.right * texX, (height - regionRect.bottom) * texY); in setRegionAsRect()
DLayerRenderer.cpp162 const float texX = 1.0f / float(mLayer->getWidth()); in generateMesh() local
171 const float u1 = r->left * texX; in generateMesh()
173 const float u2 = r->right * texX; in generateMesh()
DOpenGLRenderer.cpp941 const float texX = 1.0f / float(layer->getWidth()); in composeLayerRegion() local
950 const float u1 = r->left * texX; in composeLayerRegion()
952 const float u2 = r->right * texX; in composeLayerRegion()