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Searched refs:textureTransform (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.h60 Matrix4 textureTransform; member
83 Matrix4 textureTransform; member
DSkiaShader.cpp240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in tryStoreBitmap()
255 &data.textureTransform.data[0]); in applyBitmap()
339 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in tryStoreLayer()
356 GL_FALSE, &data.textureTransform.data[0]); in applyLayer()
DGlop.h126 Matrix4* textureTransform; member
DLayerRenderer.h62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
DGlopBuilder.cpp480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) { in setFillExternalTexture() argument
486 &textureTransform }; in setFillExternalTexture()
625 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { in verify()
702 if (fill.texture.textureTransform) { in dump()
703 fill.texture.textureTransform->dump("texture transform"); in dump()
DGlopBuilder.h76 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
DLayerRenderer.cpp290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer() argument
298 layer->getTexTransform().load(textureTransform); in updateTextureLayer()
/frameworks/base/libs/hwui/tests/unit/
DGlopBuilderTests.cpp49 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform); in expectFillEq()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp315 if (texture.textureTransform) { in render()
317 GL_FALSE, &texture.textureTransform->data[0]); in render()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument
625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()