Searched refs:textureTransform (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.h | 60 Matrix4 textureTransform; member 83 Matrix4 textureTransform; member
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D | SkiaShader.cpp | 240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in tryStoreBitmap() 255 &data.textureTransform.data[0]); in applyBitmap() 339 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in tryStoreLayer() 356 GL_FALSE, &data.textureTransform.data[0]); in applyLayer()
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D | Glop.h | 126 Matrix4* textureTransform; member
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D | LayerRenderer.h | 62 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform);
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D | GlopBuilder.cpp | 480 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform) { in setFillExternalTexture() argument 486 &textureTransform }; in setFillExternalTexture() 625 if (description.hasTextureTransform != (glop.fill.texture.textureTransform != nullptr)) { in verify() 702 if (fill.texture.textureTransform) { in dump() 703 fill.texture.textureTransform->dump("texture transform"); in dump()
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D | GlopBuilder.h | 76 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
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D | LayerRenderer.cpp | 290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { in updateTextureLayer() argument 298 layer->getTexTransform().load(textureTransform); in updateTextureLayer()
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/frameworks/base/libs/hwui/tests/unit/ |
D | GlopBuilderTests.cpp | 49 EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform); in expectFillEq()
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 315 if (texture.textureTransform) { in render() 317 GL_FALSE, &texture.textureTransform->data[0]); in render()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument 625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()
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