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Searched refs:texturesCount (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/
DrsProgram.cpp38 mHal.state.texturesCount++; in Program()
42 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; in Program()
43 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; in Program()
48 mHal.state.textures = new Allocation*[mHal.state.texturesCount]; in Program()
49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; in Program()
50 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()
104 mHal.state.texturesCount = 0; in ~Program()
118 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in freeChildren()
138 mHal.state.texturesCount = 0; in initMemberVars()
182 if (slot >= mHal.state.texturesCount) { in bindTexture()
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DrsProgram.h45 uint32_t texturesCount; member
DrsProgramFragment.cpp69 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { in setup()
/frameworks/rs/driver/
DrsdShader.cpp81 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in getExistingState()
131 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) { in init()
193 for (uint32_t ct = 0; ct < mRSProgram->mHal.state.texturesCount; ct ++) { in appendTextures()
464 if (mRSProgram->mHal.state.texturesCount == 0) { in setupTextures()
470 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount; in setupTextures()
474 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable); in setupTextures()
587 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
597 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
DrsdProgram.cpp48 for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { in SyncProgramConstants()