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Searched refs:u3 (Results 1 – 12 of 12) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp41 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local
50 ASSERT_TRUE(u3 == u2->prev); in TEST_F()
53 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
54 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
55 ASSERT_TRUE(u2 == u3->next); in TEST_F()
56 ASSERT_TRUE(NULL == u3->prev); in TEST_F()
60 ASSERT_TRUE(head == u3); in TEST_F()
66 ASSERT_TRUE(u3 == u1->prev); in TEST_F()
69 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
70 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
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/frameworks/base/libs/hwui/
DFontRenderer.h161 float x3, float y3, float u3, float v3,
165 float x3, float y3, float u3, float v3,
169 float x3, float y3, float u3, float v3,
DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
512 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip()
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h163 float x3, float y3, float u3, float v3, in addQuad() argument
167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
/frameworks/rs/driver/
DrsdGL.h92 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp537 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp794 float x3, float y3, float z3, float u3, float v3, argument
814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
976 float x3, float y3, float z3, float u3, float v3, argument
980 x3, y3, z3, u3, v3,
/frameworks/rs/
DrsFont.h251 float u3, float v3,
DrsFont.cpp669 float u3, float v3, in appendMeshQuad() argument
703 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/rs/api/
Drs_graphics.spec521 arg: float u3
/frameworks/rs/scriptc/
Drs_graphics.rsh837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd1208 …loat y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4,…