/frameworks/compile/mclinker/unittests/ |
D | GraphTest.cpp | 41 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local 50 ASSERT_TRUE(u3 == u2->prev); in TEST_F() 53 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 54 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() 55 ASSERT_TRUE(u2 == u3->next); in TEST_F() 56 ASSERT_TRUE(NULL == u3->prev); in TEST_F() 60 ASSERT_TRUE(head == u3); in TEST_F() 66 ASSERT_TRUE(u3 == u1->prev); in TEST_F() 69 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 70 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() [all …]
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 161 float x3, float y3, float u3, float v3, 165 float x3, float y3, float u3, float v3, 169 float x3, float y3, float u3, float v3,
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D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 512 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, in addQuad() argument 167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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D | rsdGL.cpp | 537 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 794 float x3, float y3, float z3, float u3, float v3, argument 814 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 976 float x3, float y3, float z3, float u3, float v3, argument 980 x3, y3, z3, u3, v3,
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/frameworks/rs/ |
D | rsFont.h | 251 float u3, float v3,
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D | rsFont.cpp | 669 float u3, float v3, in appendMeshQuad() argument 703 (*currentPos++) = u3; in appendMeshQuad()
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/frameworks/rs/api/ |
D | rs_graphics.spec | 521 arg: float u3
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 837 float z2, float u2, float v2, float x3, float y3, float z3, float u3,
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_graphics.jd | 1208 …loat y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4,…
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