Searched refs:updateSize (Results 1 – 11 of 11) sorted by relevance
/frameworks/rs/ |
D | rsScriptC_LibGL.cpp | 96 rsc->mStateVertex.updateSize(rsc); in rsrBindFrameBufferObjectColorTarget() 102 rsc->mStateVertex.updateSize(rsc); in rsrBindFrameBufferObjectDepthTarget() 107 rsc->mStateVertex.updateSize(rsc); in rsrClearFrameBufferObjectColorTarget() 112 rsc->mStateVertex.updateSize(rsc); in rsrClearFrameBufferObjectDepthTarget() 117 rsc->mStateVertex.updateSize(rsc); in rsrClearFrameBufferObjectTargets()
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D | rsFBOCache.h | 41 void updateSize() { mDirty = true; } in updateSize() function
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D | rsProgramVertex.h | 56 void updateSize(Context *rsc);
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D | rsProgramVertex.cpp | 214 updateSize(rsc); in init() 217 void ProgramVertexState::updateSize(Context *rsc) { in updateSize() function in ProgramVertexState
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D | rsContext.cpp | 620 mStateVertex.updateSize(this); in setSurface() 621 mFBOCache.updateSize(); in setSurface()
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/frameworks/base/libs/hwui/ |
D | Texture.cpp | 86 bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) { in updateSize() function in android::uirenderer::Texture 107 bool needsAlloc = updateSize(width, height, internalformat); in upload() 230 if (updateSize(bitmap.width(), bitmap.height(), format)) { in upload()
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D | Texture.h | 151 bool updateSize(uint32_t width, uint32_t height, GLint format);
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D | Layer.h | 135 texture.updateSize(width, height, texture.format()); in setSize()
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D | Layer.cpp | 214 texture.updateSize(getWidth(), getHeight(), GL_RGBA); in allocateTexture()
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/frameworks/support/v17/tests/src/android/support/v17/leanback/widget/ |
D | GridActivity.java | 225 updateSize(v, position); 355 updateSize(v, position); 430 updateSize(holder.itemView, position); 443 void updateSize(View view, int position) {
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | AccessibilityController.java | 603 mWindow.updateSize(); in onRotationChangedLocked() 751 public void updateSize() { in updateSize() method in AccessibilityController.DisplayMagnifier.MagnifiedViewport.ViewportWindow
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