/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_advsimd_Blend.S | 61 movi v3.16b, #0 69 mov v3.16b, v11.16b 87 umull2 v15.8h, v7.16b, v3.16b 88 umull v3.8h, v7.8b, v3.8b 96 rshrn v7.8b, v3.8h, #8 105 uaddw v3.8h, v3.8h, v7.8b 114 rshrn v3.8b, v3.8h, #8 115 rshrn2 v3.16b, v15.8h, #8 120 uqadd v3.16b, v3.16b, v11.16b 125 mvn v7.16b, v3.16b [all …]
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D | rsCpuIntrinsics_advsimd_Resize.S | 60 umull v12.4s, v9.4h, v3.h[1] 61 umull2 v13.4s, v9.8h, v3.h[1] 62 umlsl v12.4s, v8.4h, v3.h[0] 63 umlsl2 v13.4s, v8.8h, v3.h[0] 64 umlal v12.4s, v10.4h, v3.h[2] 65 umlal2 v13.4s, v10.8h, v3.h[2] 66 umlsl v12.4s, v11.4h, v3.h[3] 67 umlsl2 v13.4s, v11.8h, v3.h[3] 88 umull v12.4s, v9.4h, v3.h[1] 89 umlsl v12.4s, v8.4h, v3.h[0] [all …]
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D | rsCpuIntrinsics_advsimd_3DLUT.S | 144 2: ld4 {v0.8b-v3.8b}, [x1], #32 207 mov v23.8b, v3.8b 218 4: ld4r {v0.8b-v3.8b}, [x1] 220 ld4 {v0.b-v3.b}[0], [x1], #4 221 ld4 {v0.b-v3.b}[1], [x1], #4 222 ld4 {v0.b-v3.b}[2], [x1], #4 223 ld4 {v0.b-v3.b}[3], [x1], #4 225 ld4 {v0.b-v3.b}[4], [x1], #4 226 ld4 {v0.b-v3.b}[5], [x1], #4 228 ld4 {v0.b-v3.b}[6], [x1], #4
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D | rsCpuIntrinsics_advsimd_Convolve.S | 53 uxtl2 v3.8h, v13.16b 69 smlal v9.4s, v3.4h, v0.h[1] 70 smlal v8.4s, v3.4h, v0.h[2] 71 smlal2 v9.4s, v3.8h, v0.h[2] 122 ld1 {v3.4h}, [x6], #8 240 smlal v4.4s, v11.4h, v3.h[0] 241 smlal2 v5.4s, v11.8h, v3.h[0]
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D | rsCpuIntrinsics_advsimd_YuvToRGB.S | 165 movi v3.16b, #0xff 189 st4 {v0.16b - v3.16b}, [x0], #64 275 zip1 v17.16b, v1.16b, v3.16b 276 zip2 v19.16b, v1.16b, v3.16b 280 zip2 v3.16b, v18.16b, v19.16b 288 st1 {v2.16b,v3.16b}, [x0], #32
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D | rsCpuIntrinsics_advsimd_Blur.S | 160 vertfetch_clamped 27, v3.h[3] 161 vertfetch_clamped 26, v3.h[2] 162 vertfetch_clamped 25, v3.h[1] 163 vertfetch_clamped 24, v3.h[0] 195 vertfetch_noclamp 27, v3.h[3] 196 vertfetch_noclamp 26, v3.h[2] 197 vertfetch_noclamp 25, v3.h[1] 198 vertfetch_noclamp 24, v3.h[0] 510 umlal v14.4s, v12.4h, v3.h[1] 511 umlal2 v15.4s, v12.8h, v3.h[1] [all …]
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D | rsCpuIntrinsics_advsimd_ColorMatrix.S | 219 vmxx_f32 \i, 8, v8.4s, v15.4s, v3.s[0] 224 vmxx_f32 \i, 8, v16.4s, v23.4s, v3.s[0] 233 vmxx_f32 \i^31, 8, v8.4s, v15.4s, v3.s[0] 238 vmxx_f32 \i^31, 8, v16.4s, v23.4s, v3.s[0] 247 vmxx_f32 \i, 8, v9.4s, v15.4s, v3.s[1] 252 vmxx_f32 \i, 8, v17.4s, v23.4s, v3.s[1] 261 vmxx_f32 \i^31, 8, v9.4s, v15.4s, v3.s[1] 266 vmxx_f32 \i^31, 8, v17.4s, v23.4s, v3.s[1] 275 vmxx_f32 \i, 8, v10.4s, v15.4s, v3.s[2] 280 vmxx_f32 \i, 8, v18.4s, v23.4s, v3.s[2] [all …]
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/frameworks/rs/api/ |
D | rs_value_types.spec | 65 float3 v3;<br/> 68 v3 = v4.zxw; // Valid<br/> 69 v3 = v4.bba; // Valid<br/> 70 v3 = v4.s032; // Valid<br/> 71 v3.s120 = v4.S233; // Valid<br/> 72 v4.yz = v3.rg; // Valid<br/> 73 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 74 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 75 v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0...<br/>
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/frameworks/native/libs/ui/tests/ |
D | vec_test.cpp | 35 vec3& v3(v4.xyz); in TEST_F() local 40 EXPECT_EQ((void*)&v3, (void*)&v4); in TEST_F() 62 vec4 v3(v2); in TEST_F() local 63 EXPECT_EQ(v3.x, 1); in TEST_F() 64 EXPECT_EQ(v3.y, 2); in TEST_F() 65 EXPECT_EQ(v3.z, 3); in TEST_F() 66 EXPECT_EQ(v3.w, 4); in TEST_F() 68 vec4 v4(v3.xyz, 42); in TEST_F()
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/frameworks/base/tools/split-select/ |
D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { in buildVariants() argument 35 v.add(v3); in buildVariants()
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/frameworks/rs/scriptc/ |
D | rs_value_types.rsh | 67 * float3 v3; 70 * v3 = v4.zxw; // Valid 71 * v3 = v4.bba; // Valid 72 * v3 = v4.s032; // Valid 73 * v3.s120 = v4.S233; // Valid 74 * v4.yz = v3.rg; // Valid 75 * v4.yzx = v3.rg; // Invalid: mismatched sizes 76 * v4.yzz = v3; // Invalid: z appears twice in an assignment 77 * v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0... 78 * v3 = v4.s034; // Invalid: the digit can only be 0, 1, 2, or 3
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/frameworks/compile/mclinker/unittests/ |
D | GCFactoryListTraitsTest.cpp | 62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ argument 67 CHECK_NODE_VALUE(v3); \
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 161 float x3, float y3, float u3, float v3, 165 float x3, float y3, float u3, float v3, 169 float x3, float y3, float u3, float v3,
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D | FontRenderer.cpp | 504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 512 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/rs/driver/runtime/ |
D | rs_cl.c | 238 fnc(float2 v1, float2 v2, float2 v3) { \ 240 r.x = fnc(v1.x, v2.x, v3.x); \ 241 r.y = fnc(v1.y, v2.y, v3.y); \ 245 fnc(float3 v1, float3 v2, float3 v3) { \ 247 r.x = fnc(v1.x, v2.x, v3.x); \ 248 r.y = fnc(v1.y, v2.y, v3.y); \ 249 r.z = fnc(v1.z, v2.z, v3.z); \ 253 fnc(float4 v1, float4 v2, float4 v3) { \ 255 r.x = fnc(v1.x, v2.x, v3.x); \ 256 r.y = fnc(v1.y, v2.y, v3.y); \ [all …]
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, in addQuad() argument 167 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES31.spec | 23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 27 … glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 31 …ProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES31.java | 442 int v3 in glProgramUniform4i() argument 480 int v3 in glProgramUniform4ui() argument 518 float v3 in glProgramUniform4f() argument
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/frameworks/base/docs/html-intl/intl/zh-cn/google/play/billing/ |
D | api.jd | 55 …<img src="{@docRoot}images/in-app-billing/v3/iab_v3_purchase_flow.png" id="figure1" height="530" /> 82 …<img src="{@docRoot}images/in-app-billing/v3/iab_v3_consumption_flow.png" id="figure2" height="300…
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/frameworks/rs/driver/ |
D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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/frameworks/native/include/ui/ |
D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { in tmat44() argument 216 mValue[3] = v3; in tmat44()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 370 void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 371 CALL_GL_API(glUniform4f, location, v0, v1, v2, v3); 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3); 580 void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 581 CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3); 805 …ENTRY(glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 806 CALL_GL_API(glProgramUniform4i, program, location, v0, v1, v2, v3); 817 …(glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 818 CALL_GL_API(glProgramUniform4ui, program, location, v0, v1, v2, v3); [all …]
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/frameworks/native/opengl/include/GLES3/ |
D | gl31.h | 508 …(GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 510 …ef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 651 …CALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1048 …id (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1153 …APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1406 …FNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1410 …ROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1414 …RAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1475 …IENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); [all …]
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_value_types.jd | 63 float3 v3;<br/> 66 v3 = v4.zxw; // Valid<br/> 67 v3 = v4.bba; // Valid<br/> 68 v3 = v4.s032; // Valid<br/> 69 v3.s120 = v4.S233; // Valid<br/> 70 v4.yz = v3.rg; // Valid<br/> 71 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 72 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 73 v3 = v3.xas0; // Invalid: can't mix xyzw with rgba nor s0...<br/> 74 v3 = v4.s034; // Invalid: the digit can only be 0, 1, 2, or 3<br/>
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 121 _M_VARIANT $v3 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 177 _M_TRY1 $v3
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