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Searched refs:vertexData (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DGlopBuilder.h55 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
56 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: delete
57 …GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO…
58 …GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: ta…
DGlopBuilder.cpp140 GlopBuilder& GlopBuilder::setMeshIndexedQuads(Vertex* vertexData, int quadCount) { in setMeshIndexedQuads() argument
148 vertexData, nullptr, nullptr, in setMeshIndexedQuads()
154 GlopBuilder& GlopBuilder::setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount) { in setMeshTexturedIndexedQuads() argument
162 &vertexData[0].x, &vertexData[0].u, nullptr, in setMeshTexturedIndexedQuads()
168 GlopBuilder& GlopBuilder::setMeshTexturedMesh(TextureVertex* vertexData, int elementCount) { in setMeshTexturedMesh() argument
176 &vertexData[0].x, &vertexData[0].u, nullptr, in setMeshTexturedMesh()
182 GlopBuilder& GlopBuilder::setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCou… in setMeshColoredTexturedMesh() argument
190 &vertexData[0].x, &vertexData[0].u, &vertexData[0].r, in setMeshColoredTexturedMesh()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp364 const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); in render() local
367 meshState().bindPositionVertexPointer(vertexData, vertices.stride); in render()
370 vertexData + kMeshTextureOffset, vertices.stride); in render()
375 vertexData += (drawCount / 6) * 4 * vertices.stride; in render()
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java152 VertexFrame vertexData, in setAttributeValues() argument
159 vertexData, in setAttributeValues()
294 VertexFrame vertexData, in setShaderAttributeVertexFrame() argument