Searched refs:viscousFluid (Results 1 – 1 of 1) sorted by relevance
571 VISCOUS_FLUID_NORMALIZE = 1.0f / viscousFluid(1.0f);573 VISCOUS_FLUID_OFFSET = 1.0f - VISCOUS_FLUID_NORMALIZE * viscousFluid(1.0f);576 private static float viscousFluid(float x) { in viscousFluid() method in Scroller.ViscousFluidInterpolator590 final float interpolated = VISCOUS_FLUID_NORMALIZE * viscousFluid(input); in getInterpolation()