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Searched refs:windowTransform (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.h108 void setWindowTransform(Matrix4& windowTransform) { in setWindowTransform() argument
109 cachedInvTransformInWindow.loadInverse(windowTransform); in setWindowTransform()
DRenderNode.cpp363 Matrix4 windowTransform; in pushLayerUpdate() local
364 info.damageAccumulator->computeCurrentTransform(&windowTransform); in pushLayerUpdate()
365 mLayer->setWindowTransform(windowTransform); in pushLayerUpdate()
/frameworks/base/libs/hwui/tests/unit/
DFrameBuilderTests.cpp1668 Matrix4 windowTransform; in RENDERTHREAD_TEST() local
1669 windowTransform.loadTranslate(100, 100, 0); // total transform of layer's origin in RENDERTHREAD_TEST()
1670 layer.setWindowTransform(windowTransform); in RENDERTHREAD_TEST()
1873 Matrix4 windowTransform; in RENDERTHREAD_TEST() local
1874 windowTransform.loadTranslate(50, 60, 0); // total transform of layer's origin in RENDERTHREAD_TEST()
1875 layer.setWindowTransform(windowTransform); in RENDERTHREAD_TEST()