Searched refs:dx02 (Results 1 – 1 of 1) sorted by relevance
381 dx02 = x2 - x0, in drawTriangleFilled() local402 sb += dx02; in drawTriangleFilled()414 sb = dx02 * (y - y0); in drawTriangleFilled()419 sb += dx02; in drawTriangleFilled()