Searched refs:shadow (Results 1 – 3 of 3) sorted by relevance
130 ByteBuffer shadow = Util.getTemporaryDirectBuffer(rem); in write() local131 shadow.put(buf); in write()132 shadow.flip(); in write()133 vec.setShadow(iov_len, shadow); in write()135 buf = shadow; in write()136 pos = shadow.position(); in write()162 ByteBuffer shadow = vec.getShadow(j); in write() local163 if (shadow != null) in write()164 Util.offerLastTemporaryDirectBuffer(shadow); in write()176 ByteBuffer shadow = vec.getShadow(j); in write() local[all …]
63 private final ByteBuffer[] shadow; field in IOVecWrapper90 this.shadow = new ByteBuffer[size]; in IOVecWrapper()117 shadow[i] = buf; in setShadow()133 return shadow[i]; in getShadow()138 shadow[i] = null; in clearRefs()
40 private transient Class<?> shadow$_klass_;41 private transient int shadow$_monitor_;64 return shadow$_klass_; in getClass()103 int lockWord = shadow$_monitor_; in hashCode()