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Searched refs:VIRTUAL (Results 1 – 4 of 4) sorted by relevance

/system/netd/server/
DNetworkController.cpp128 if (entry.second->getType() == Network::VIRTUAL) { in modifyFallthrough()
202 if (network && network->getType() == Network::VIRTUAL && in getNetworkForDns()
311 return network && network->getType() == Network::VIRTUAL; in isVirtualNetwork()
385 } else if (network->getType() == Network::VIRTUAL) { in destroyNetwork()
472 if (network->getType() != Network::VIRTUAL) { in addUsersToNetwork()
489 if (network->getType() != Network::VIRTUAL) { in removeUsersFromNetwork()
564 if (entry.second->getType() == Network::VIRTUAL) { in getVirtualNetworkForUserLocked()
597 if (network->getType() == Network::VIRTUAL) { in checkUserNetworkAccessLocked()
DNetwork.h32 VIRTUAL, enumerator
DNetwork.cpp72 case VIRTUAL: in toString()
DVirtualNetwork.cpp96 return VIRTUAL; in getType()