Searched refs:GL_EDGE_FLAG_ARRAY (Results 1 – 7 of 7) sorted by relevance
336 case GL_EDGE_FLAG_ARRAY: in __indirect_glEnable()365 case GL_EDGE_FLAG_ARRAY: in __indirect_glDisable()
169 case GL_EDGE_FLAG_ARRAY: in get_client_data()214 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); in get_client_data()811 case GL_EDGE_FLAG_ARRAY: in __indirect_glIsEnabled()
230 arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; in __glXInitVertexArrayState()1350 a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0); in __indirect_glEdgeFlagPointer()1958 case GL_EDGE_FLAG_ARRAY: in __glXPopArrayState()
82 case GL_EDGE_FLAG_ARRAY: in client_state()738 case GL_EDGE_FLAG_ARRAY: in _mesa_set_enable()1477 case GL_EDGE_FLAG_ARRAY: in _mesa_IsEnabled()
986 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); in _mesa_InterleavedArrays()
968 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
206 #define GL_EDGE_FLAG_ARRAY 0x8079 macro