Searched refs:GR_GL_ARRAY_BUFFER (Results 1 – 11 of 11) sorted by relevance
/external/skia/bench/ |
D | GLInstancedArraysBench.cpp | 204 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); in setupInstanceVbo() 205 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); in setupInstanceVbo() 213 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, instanceVBO)); in setupInstanceVbo() 214 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW)); in setupInstanceVbo() 246 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, posVBO)); in setupDoubleVbo() 250 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(positions), positions, GR_GL_STATIC_DRAW)); in setupDoubleVbo() 254 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, colorVBO)); in setupDoubleVbo() 258 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(colors), colors, GR_GL_STATIC_DRAW)); in setupDoubleVbo() 294 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, vbo)); in setupSingleVbo() 301 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW)); in setupSingleVbo() [all …]
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D | GLVec4ScalarBench.cpp | 237 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVboId)); in setupSingleVbo() 244 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, sizeof(vertices), vertices, GR_GL_STATIC_DRAW)); in setupSingleVbo() 283 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0)); in teardown()
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D | GLVertexAttributesBench.cpp | 215 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVBO)); in glDraw() 229 GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, fVertices.count(), fVertices.begin(), in glDraw() 251 GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0)); in teardown()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 80 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || in debugGLBufferData() 89 case GR_GL_ARRAY_BUFFER: in debugGLBufferData() 575 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target); in debugGLBindBuffer() 583 case GR_GL_ARRAY_BUFFER: in debugGLBindBuffer() 628 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || in debugGLMapBufferRange() 637 case GR_GL_ARRAY_BUFFER: in debugGLMapBufferRange() 664 case GR_GL_ARRAY_BUFFER: in debugGLMapBuffer() 683 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || in debugGLUnmapBuffer() 688 case GR_GL_ARRAY_BUFFER: in debugGLUnmapBuffer() 712 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || in debugGLFlushMappedBufferRange() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLCreateNullInterface.cpp | 175 case GR_GL_ARRAY_BUFFER: in nullGLBufferData() 218 case GR_GL_ARRAY_BUFFER: in nullGLBindBuffer() 248 case GR_GL_ARRAY_BUFFER: in nullGLMapBufferRange() 270 case GR_GL_ARRAY_BUFFER: in nullGLMapBuffer() 298 case GR_GL_ARRAY_BUFFER: in nullGLUnmapBuffer() 323 case GR_GL_ARRAY_BUFFER: in nullGLGetBufferParameteriv()
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D | GrGLBufferImpl.cpp | 92 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); in updateData() 113 SkASSERT(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType || in validate()
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D | SkNullGLContext.cpp | 173 case GR_GL_ARRAY_BUFFER: in nullGLBufferData() 222 case GR_GL_ARRAY_BUFFER: in nullGLBindBuffer() 264 case GR_GL_ARRAY_BUFFER: in nullGLMapBufferRange() 292 case GR_GL_ARRAY_BUFFER: in nullGLMapBuffer() 326 case GR_GL_ARRAY_BUFFER: in nullGLUnmapBuffer() 357 case GR_GL_ARRAY_BUFFER: in nullGLGetBufferParameteriv()
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D | GrGLVertexBuffer.cpp | 15 , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) { in GrGLVertexBuffer()
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D | GrGLDefines.h | 109 #define GR_GL_ARRAY_BUFFER 0x8892 macro
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D | GrGLGpu.h | 481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); in setVertexBufferID()
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D | GrGLGpu.cpp | 380 BufferData(GR_GL_ARRAY_BUFFER, in createPLSSetupProgram() 1667 BufferData(GR_GL_ARRAY_BUFFER, in onCreateVertexBuffer() 1896 if (GR_GL_ARRAY_BUFFER == type) { in bindBuffer() 1908 if (GR_GL_ARRAY_BUFFER == type) { in releaseBuffer() 3496 BufferData(GR_GL_ARRAY_BUFFER, in createCopyPrograms() 3586 BufferData(GR_GL_ARRAY_BUFFER, in createWireRectProgram()
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