Searched refs:GetShaderSource (Results 1 – 3 of 3) sorted by relevance
603 PFNGETSHADERSOURCEPROC GetShaderSource; variable1551 GetShaderSource = (PFNGETSHADERSOURCEPROC)IntGetProcAddress("glGetShaderSource"); in Switch_GetShaderSource()1552 GetShaderSource(shader, bufSize, length, source); in Switch_GetShaderSource()2591 GetShaderSource = Switch_GetShaderSource; in InitializeVariables()
1206 …extern void (CODEGEN_FUNCPTR *GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GL…
821 #define glGetShaderSource MANGLE(GetShaderSource)