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Searched refs:LinkStatus (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Dshader_query.cpp91 if (!shProg->LinkStatus) { in _mesa_GetActiveAttribARB()
145 if (!shProg->LinkStatus) { in _mesa_GetAttribLocationARB()
188 if (!shProg->LinkStatus in _mesa_count_active_attribs()
214 if (!shProg->LinkStatus in _mesa_longest_attribute_name_length()
303 if (!shProg->LinkStatus) { in _mesa_GetFragDataIndex()
359 if (!shProg->LinkStatus) { in _mesa_GetFragDataLocation()
Dshaderapi.c491 *params = shProg->LinkStatus; in get_programiv()
770 if (shProg->LinkStatus == GL_FALSE && in link_program()
782 shProg->LinkStatus ? "Success" : "Failed"); in link_program()
840 if ((shProg != NULL) && !shProg->LinkStatus) { in _mesa_active_program()
952 if (!shProg->LinkStatus) { in validate_shader_program()
1430 if (!shProg->LinkStatus) { in _mesa_UseProgramObjectARB()
1638 if (!shProg->LinkStatus) { in _mesa_UseShaderProgramEXT()
1698 shProg->LinkStatus = GL_FALSE; in _mesa_CreateShaderProgramEXT()
Dstate.c130 if (fsProg && fsProg->LinkStatus in update_program()
170 if (gsProg && gsProg->LinkStatus in update_program()
184 if (vsProg && vsProg->LinkStatus in update_program()
Dcontext.c1763 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) { in _mesa_valid_to_render()
1784 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) { in _mesa_valid_to_render()
1805 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) { in _mesa_valid_to_render()
Dtexstate.c501 ctx->Shader.CurrentVertexProgram->LinkStatus) { in update_texture_state()
511 ctx->Shader.CurrentFragmentProgram->LinkStatus) { in update_texture_state()
Dapi_validate.c137 GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); in check_valid_to_render()
Dff_fragment_shader.cpp323 ctx->Shader.CurrentVertexProgram->LinkStatus && in get_fp_input_mask()
1369 if (!p.shader_program->LinkStatus) in create_new_program()
Duniform_query.cpp163 if (!shProg || !shProg->LinkStatus) { in validate_uniform_parameters()
Duniforms.c515 if (shProg->LinkStatus == GL_FALSE) { in _mesa_GetUniformLocationARB()
Dmtypes.h2395 GLboolean LinkStatus; /**< GL_LINK_STATUS */ member
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2879 if (!shader_program->LinkStatus) in get_mesa_program()
2883 if (!shader_program->LinkStatus) { in get_mesa_program()
2933 if (!shader_program->LinkStatus) { in get_mesa_program()
2956 assert(prog->LinkStatus); in _mesa_ir_link_shader()
3041 return prog->LinkStatus; in _mesa_ir_link_shader()
3145 prog->LinkStatus = GL_TRUE; in _mesa_glsl_link_shader()
3150 prog->LinkStatus = GL_FALSE; in _mesa_glsl_link_shader()
3154 if (prog->LinkStatus) { in _mesa_glsl_link_shader()
3158 if (prog->LinkStatus) { in _mesa_glsl_link_shader()
3160 prog->LinkStatus = GL_FALSE; in _mesa_glsl_link_shader()
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/external/mesa3d/src/glsl/
Dir_function_detect_recursion.cpp322 prog->LinkStatus = false; in emit_errors_linked()
Dmain.cpp276 status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; in main()
Dlinker.cpp185 prog->LinkStatus = false; in linker_error()
2386 return prog->LinkStatus; in check_resources()
2397 prog->LinkStatus = false; in link_shaders()
2526 prog->LinkStatus = true; in link_shaders()
2552 if (!prog->LinkStatus) in link_shaders()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_program.c120 shader->LinkStatus = false; in shader_error()
Dbrw_vec4_emit.cpp1085 prog->LinkStatus = false; in brw_vs_emit()
Dbrw_fs.cpp2094 prog->LinkStatus = false; in brw_wm_fs_emit()
/external/mesa3d/src/mesa/state_tracker/
Dst_draw.c143 if (shProg[j] == NULL || !shProg[j]->LinkStatus) in check_uniforms()
Dst_glsl_to_tgsi.cpp450 prog->LinkStatus = GL_FALSE; in fail_link()
4949 if (!shader_program->LinkStatus) { in get_mesa_program()
5016 assert(prog->LinkStatus); in st_link_shader()
/external/deqp/doc/
Dqpa_file_format.txt80 <ShaderProgram LinkStatus="[status]">