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/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/haswell/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2
DdEQP-GLES2.functional.Fail.bz2
/external/autotest/client/site_tests/graphics_dEQP/expectations/sandybridge/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/ivybridge/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/
DdEQP-GLES3.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 2dEQP-GLES3.functional.fbo ...
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
DdEQP-GLES2.functional.Fail.bz2 ... functional.fbo.completeness.renderable.renderbuffer.color0.r11f_g11f_b10f 25dEQP-GLES2.functional.fbo ...
/external/skia/src/core/
DSkBitmapProcState_filter.h84 SkPMColor color0, in Filter_32_opaque() argument
92 uint32_t lo = (color0 & mask) * scale; in Filter_32_opaque()
93 uint32_t hi = ((color0 >> 8) & mask) * scale; in Filter_32_opaque()
104 SkPMColor color0, in Filter_32_alpha() argument
114 uint32_t lo = (color0 & mask) * scale; in Filter_32_alpha()
115 uint32_t hi = ((color0 >> 8) & mask) * scale; in Filter_32_alpha()
/external/skia/tests/
DRectangleTextureTest.cpp99 GrColor color0 = GrColorPackRGBA(0xA, 0xB, 0xC, 0xD); in test_clear() local
100 dc->clear(nullptr, color0, false); in test_clear()
110 expectedBytes0[0] = GrColorUnpackR(color0); in test_clear()
111 expectedBytes0[1] = GrColorUnpackG(color0); in test_clear()
112 expectedBytes0[2] = GrColorUnpackB(color0); in test_clear()
113 expectedBytes0[3] = GrColorUnpackA(color0); in test_clear()
/external/autotest/client/site_tests/graphics_dEQP/expectations/rogue/
DdEQP-GLES2.functional.Fail.bz2 ... functional.fbo.completeness.renderable.renderbuffer.color0.r11f_g11f_b10f 20dEQP-GLES2.functional.fbo ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/
DdEQP-GLES2.functional.QualityWarning.bz2 ... functional.fbo.completeness.renderable.texture.color0.red_float 38dEQP-GLES2.functional.fbo ...
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp233 const tcu::Vec4 color0 = vtxColor0; in shadeFragments() local
238 …utput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0 in shadeFragments()
278 const tcu::Vec4 color0 = 0.5f * (vtxColor0 + texColor0); in shadeFragments() local
283 …utput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0 in shadeFragments()
/external/dng_sdk/source/
Ddng_negative.cpp2562 void dng_negative::SetColorKeys (ColorKeyCode color0, in SetColorKeys() argument
2572 info.fCFAPlaneColor [0] = color0; in SetColorKeys()
2588 ColorKeyCode color0 = (ColorKeyCode) info.fCFAPlaneColor [0]; in SetBayerMosaic() local
2600 info.fCFAPattern [0] [1] = color0; in SetBayerMosaic()
2608 info.fCFAPattern [0] [0] = color0; in SetBayerMosaic()
2620 info.fCFAPattern [1] [1] = color0; in SetBayerMosaic()
2628 info.fCFAPattern [1] [0] = color0; in SetBayerMosaic()
2650 ColorKeyCode color0 = (ColorKeyCode) info.fCFAPlaneColor [0]; in SetFujiMosaic() local
2661 info.fCFAPattern [0] [0] = color0; in SetFujiMosaic()
2667 info.fCFAPattern [1] [2] = color0; in SetFujiMosaic()
[all …]
Ddng_mosaic_info.cpp1440 uint8 color0 = fCFAPlaneColor [0]; in SetFourColorBayer() local
1456 while (color3 == color0 || in SetFourColorBayer()
1471 if (fCFAPattern [0] [0] == color0) in SetFourColorBayer()
1476 else if (fCFAPattern [0] [1] == color0) in SetFourColorBayer()
1481 else if (fCFAPattern [1] [0] == color0) in SetFourColorBayer()
/external/skia/samplecode/
DSampleVertices.cpp31 SkPMColor color0 = SkPreMultiplyARGB(0x80, 0x80, 0xff, 0x80); in make_shader0() local
34 bm.eraseColor(color0); in make_shader0()
37 pixels[0] = pixels[2] = color0; in make_shader0()
/external/skia/gm/
Dgradients.cpp703 const SkColor color0 = 0xFF000000; variable
708 { { color0, color1, badColor, badColor },
712 { { preColor, color0, color1, badColor },
716 { { color0, color1, postColor, badColor },
720 { { preColor, color0, color1, postColor },
724 { { color0, color0, color1, color1 },
/external/deqp/android/cts/master/src/
Dgles2-test-issues.txt6 dEQP-GLES2.functional.fbo.completeness.renderable.renderbuffer.color0.rgb16f
7 dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb16f
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.c348 int color0 = find_output_by_semantic(&shader->info.base, in generate_fs() local
352 if (color0 != -1 && outputs[color0][3]) { in generate_fs()
354 LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha"); in generate_fs()
587 int color0 = find_output_by_semantic(&shader->info.base, in generate_fs_loop() local
591 if (color0 != -1 && outputs[color0][3]) { in generate_fs_loop()
593 LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha"); in generate_fs_loop()

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