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Searched refs:deFloatClamp (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate()
181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
/external/deqp/framework/delibs/debase/
DdeMath.h76 DE_INLINE float deFloatClamp (float x, float mn, float mx) { return (x <= mn) ? mn : ((x >= mx) ?… in deFloatClamp() function
/external/deqp/framework/common/
DtcuTextureUtil.cpp950 float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f); in fillWithRepeatableGradient()
1212 float rc = deFloatClamp(color[0], 0.0f, maxVal); in packRGB999E5()
1213 float gc = deFloatClamp(color[1], 0.0f, maxVal); in packRGB999E5()
1214 float bc = deFloatClamp(color[2], 0.0f, maxVal); in packRGB999E5()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp705 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference()
706 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate()
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1809 const float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference()
1810 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp380 …const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minV… in FloatLiteral()