Searched refs:deFloatExp2 (Results 1 – 8 of 8) sorted by relevance
/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 520 return deFloatExp2(inVal); in evaluateComp() 541 inMin = deFloatExp2(deFloatMax(outMin, rangeMin)); in transformValueRange() 542 inMax = deFloatExp2(deFloatMin(outMax, rangeMax)); in transformValueRange()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFilteringTests.cpp | 233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 855 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().g… in iterate() 856 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().… in iterate() 1097 …const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTextu… in iterate() 1098 …const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefText… in iterate() 1099 …const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_grad… in iterate()
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D | es3fTextureShadowTests.cpp | 302 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 303 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init() 859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init() 860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init()
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D | es3fShaderConstExprTests.cpp | 101 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderConstExprTests.cpp | 94 …{"exp2", "exp2(${T} (6.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f) … in init()
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D | es2fTextureFilteringTests.cpp | 233 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init() 234 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 120 DE_INLINE float deFloatExp2 (float a) { return (float)exp(a * DE_LOG_2); } in deFloatExp2() function
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/external/deqp/framework/common/ |
D | tcuVectorUtil.hpp | 444 TCU_DECLARE_VECTOR_UNARY_FUNC(exp2, deFloatExp2)
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