Searched refs:fStartTime (Results 1 – 8 of 8) sorted by relevance
33 fStartTime = now_ms(); in nextFrame()48 double elapsedMs = now_ms() - fStartTime; in nextFrame()63 fLastMeasurement = (now - fStartTime) / (FLAGS_frames * fLoops); in nextFrame()69 fStartTime = now; in nextFrame()
66 double fStartTime; variable
23 private long fStartTime; field in Result70 fStartTime= System.currentTimeMillis(); in testRunStarted()76 fRunTime+= endTime - fStartTime; in testRunFinished()
250 return inTime - fState[animatorIndex].fStartTime; in getTime()279 state.fStartTime = state.fBegin = apply->begin + animate->begin; in initState()308 … existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); in pickUp()348 state.fStartTime = state.fBegin = fApply.begin + animate->begin; in resetState()426 debugOut.appendS32(state.fStartTime); in start()428 if (state.fStartTime > 0) { in start()429 SkMSec future = fAnimators[index]->fStart + state.fStartTime; in start()439 if (state.fStartTime >= fMaker.fAdjustedStart) { in start()440 state.fStartTime -= fMaker.fAdjustedStart; in start()446 state.fStartTime += fAnimators[index]->fStart; in start()[all …]
60 SkMSec fStartTime; member
561 debugOut.appendS32(rawTime - fActive->fState[0].fStartTime); in interpolate()587 if (SkMSec_LT(rawTime, state.fStartTime)) { in interpolate()590 maker.delayEnable(this, state.fStartTime); in interpolate()
334 , fStartTime (TickTimeInSeconds ()) in dng_timer()348 real64 totalTime = TickTimeInSeconds () - fStartTime; in ~dng_timer()
783 real64 fStartTime; variable