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Searched refs:fullscreenQuad (Results 1 – 8 of 8) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp154 static const tcu::Vec4 fullscreenQuad[] = in init() local
164 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
761 static const tcu::Vec4 fullscreenQuad[] = in setupRenderData() local
779 gl.bufferData(GL_ARRAY_BUFFER, (int)sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in setupRenderData()
Des31fTextureMultisampleTests.cpp466 static const tcu::Vec4 fullscreenQuad[] = in drawSample() local
481 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); in drawSample()
987 static const tcu::Vec4 fullscreenQuad[] = in drawSample() local
1002 gl.bufferData (GL_ARRAY_BUFFER, sizeof(fullscreenQuad), &fullscreenQuad[0], GL_STATIC_DRAW); in drawSample()
1359 static const tcu::Vec4 fullscreenQuad[] = in renderToTexture() local
1377 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW); in renderToTexture()
1440 static const tcu::Vec4 fullscreenQuad[] = in sampleTexture() local
1462 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad[0].getPtr(), GL_STATIC_DRAW); in sampleTexture()
Des31fShaderTextureSizeTests.cpp144 static const tcu::Vec4 fullscreenQuad[] = in init() local
183 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
Des31fGeometryShaderTests.cpp3389 static const tcu::Vec4 fullscreenQuad[4] = in sampleTextureLayer() local
3410 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in sampleTextureLayer()
/external/deqp/modules/gles2/functional/
Des2fDefaultVertexAttributeTests.cpp258 const tcu::Vec4 fullscreenQuad[] = in init() local
270 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
/external/deqp/modules/gles3/functional/
Des3fDefaultVertexAttributeTests.cpp334 const tcu::Vec4 fullscreenQuad[] = in init() local
346 gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW); in init()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp220 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local
291 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp223 static const tcu::Vec4 fullscreenQuad[4] = in drawTestPattern() local
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()