/external/deqp/data/gles31/shaders/ |
D | arrays_of_arrays.test | 17 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 30 x = float[3][3] ( float[3] (in0.z, in0.x, in0.y), 31 float[3] (in0.z, in0.x, in0.y), 32 float[3] (in0.z, in0.x, in0.y) ); 44 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.… 57 x = float[3][4] ( float[4] (in0.z, in0.x, in0.w, in0.y), 58 float[4] (in0.z, in0.x, in0.w, in0.y), 59 float[4] (in0.z, in0.x, in0.w, in0.y) ); 71 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 85 x = int[3][1] ( int[1] (in0.z), [all …]
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D | implicit_conversions.test | 15 input int in0 = [ 2 | 1 | 1 | 3 | 5 ]; 27 out0 = in0 + 2.0; 37 input int in0 = [ 2 | 1 | 1 | 3 | 5 ]; 49 out0 = in0 + 2; 59 input int in0 = [ 2 | 1 | 1 | 3 | 5 ]; 71 out0 = in0 + vec2(1.0, 2.0); 81 input int in0 = [ 2 | 1 | 1 | 3 | 5 ]; 93 out0 = in0 + vec3(1.0, 2.0, 3.0); 103 input int in0 = [ 2 | 1 | 1 | 3 | 5 ]; 115 out0 = in0 + vec4(1.0, 2.0, 3.0, 4.0); [all …]
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/external/deqp/external/vulkancts/data/vulkan/glsl/es310/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 37 x = float[3] (in0.z, in0.x, in0.y); 48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.… 61 x = float[4] (in0.z, in0.x, in0.w, in0.y); 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 86 x = int[3] (in0.z, in0.x, in0.y); 97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ]; 111 x = int[4] (in0.z, in0.x, in0.w, in0.y); 122 input bvec3 in0 = [ bvec3(true, true, false) ]; 135 x = bool[3] (in0.z, in0.x, in0.y); [all …]
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D | scoping.test | 7 input int in0 = [ 1 | 2 | 3 ]; 21 int a = in0; 33 input int in0 = [ 1 | 2 | 3 ]; 44 int a = in0; 58 input int in0 = [ 1 | 2 | 3 ]; 73 int a = in0; 86 input int in0 = [ 1 | 2 | 3 ]; 97 int a = in0; 111 input int in0 = [ 1 | 2 | 3 ]; 122 int a = in0; [all …]
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D | conditionals.test | 7 input float in0 = [ 0.0 | 1.0 | 2.0 ]; 18 if (in0 >= 1.0) 29 input float in0 = [ 0.0 | 1.0 | 2.0 ]; 42 if (in0 >= 1.0) 56 input float in0 = [ 0.0 | 1.0 | 2.0 ]; 69 if (in0 >= 1.0) 80 input float in0 = [ 0.0 | 1.0 | 2.0 ]; 93 if (false, in0 >= 1.0) 104 input float in0 = [ 0.0 | 1.0 | 2.0 ]; 117 if (false || (in0 >= 1.0) && (in0 - 2.0*in0 < 0.0)) [all …]
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D | functions.test | 16 input float in0 = [ 0.0 | 1.0 | -2.0 | 2.5 ]; 32 out0 = func(in0); 42 input vec2 in0 = [ vec2(0.0, 1.0) | vec2(2.0, 2.5) ]; 58 out0 = func(in0); 68 input vec3 in0 = [ vec3(0.0, 1.0, -2.0) | vec3(2.0, 2.5, -4.0) ]; 84 out0 = func(in0); 94 input vec4 in0 = [ vec4(0.0, 1.0, -2.0, 0.5) | vec4(2.0, 2.5, 4.0, -7.0) ]; 110 out0 = func(in0); 120 input mat2 in0 = [ mat2(0.0, 1.0, -2.0, 0.5) | mat2(2.0, 2.5, 4.0, -7.0) ]; 136 out0 = func(in0); [all …]
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D | swizzles.test | 10 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 23 out0 = in0.x; 33 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 46 out0 = in0.xx; 56 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 69 out0 = in0.xy; 79 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 92 out0 = in0.yx; 102 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 115 out0 = in0.yxy; [all …]
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D | conversions.test | 10 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 24 out0 = float(in0); 34 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 48 out0 = int(in0); 58 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 72 out0 = bool(in0); 82 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 96 out0 = float(in0); 106 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 120 out0 = int(in0); [all …]
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/external/deqp/data/gles3/shaders/ |
D | arrays.test | 24 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ]; 37 x = float[3] (in0.z, in0.x, in0.y); 48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.… 61 x = float[4] (in0.z, in0.x, in0.w, in0.y); 72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ]; 86 x = int[3] (in0.z, in0.x, in0.y); 97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ]; 111 x = int[4] (in0.z, in0.x, in0.w, in0.y); 122 input bvec3 in0 = [ bvec3(true, true, false) ]; 135 x = bool[3] (in0.z, in0.x, in0.y); [all …]
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D | swizzles.test | 10 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 23 out0 = in0.x; 33 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 46 out0 = in0.xx; 56 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 69 out0 = in0.xy; 79 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 92 out0 = in0.yx; 102 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 115 out0 = in0.yxy; [all …]
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D | conversions.test | 10 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 24 out0 = float(in0); 34 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 48 out0 = int(in0); 58 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 72 out0 = bool(in0); 82 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 96 out0 = float(in0); 106 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 120 out0 = int(in0); [all …]
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/external/libvpx/libvpx/vp9/encoder/mips/msa/ |
D | vp9_fdct4x4_msa.c | 18 v8i16 in0, in1, in2, in3, in4; in vp9_fwht4x4_msa() local 20 LD_SH4(input, src_stride, in0, in1, in2, in3); in vp9_fwht4x4_msa() 22 in0 += in1; in vp9_fwht4x4_msa() 24 in4 = (in0 - in3) >> 1; in vp9_fwht4x4_msa() 26 in0 -= in2; in vp9_fwht4x4_msa() 29 TRANSPOSE4x4_SH_SH(in0, in2, in3, in1, in0, in2, in3, in1); in vp9_fwht4x4_msa() 31 in0 += in2; in vp9_fwht4x4_msa() 33 in4 = (in0 - in1) >> 1; in vp9_fwht4x4_msa() 35 in0 -= in3; in vp9_fwht4x4_msa() 38 SLLI_4V(in0, in1, in2, in3, 2); in vp9_fwht4x4_msa() [all …]
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D | vp9_fdct8x8_msa.c | 18 v8i16 in0, in1, in2, in3, in4, in5, in6, in7; in vp9_fht8x8_msa() local 20 LD_SH8(input, stride, in0, in1, in2, in3, in4, in5, in6, in7); in vp9_fht8x8_msa() 21 SLLI_4V(in0, in1, in2, in3, 2); in vp9_fht8x8_msa() 26 VP9_FDCT8(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_fht8x8_msa() 27 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_fht8x8_msa() 28 TRANSPOSE8x8_SH_SH(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_fht8x8_msa() 29 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_fht8x8_msa() 30 VP9_FDCT8(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_fht8x8_msa() 31 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_fht8x8_msa() 34 VP9_ADST8(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_fht8x8_msa() [all …]
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/external/libvpx/libvpx/vp9/common/mips/msa/ |
D | vp9_idct4x4_msa.c | 18 v8i16 in0, in1, in2, in3; in vp9_iht4x4_16_add_msa() local 21 LD4x4_SH(input, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 22 TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 27 VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 29 TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 30 VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 34 VP9_IDCT4x4(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 36 TRANSPOSE4x4_SH_SH(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 37 VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() 41 VP9_IADST4x4(in0, in1, in2, in3, in0, in1, in2, in3); in vp9_iht4x4_16_add_msa() [all …]
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D | vp9_idct8x8_msa.c | 18 v8i16 in0, in1, in2, in3, in4, in5, in6, in7; in vp9_iht8x8_64_add_msa() local 21 LD_SH8(input, 8, in0, in1, in2, in3, in4, in5, in6, in7); in vp9_iht8x8_64_add_msa() 23 TRANSPOSE8x8_SH_SH(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_iht8x8_64_add_msa() 24 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_iht8x8_64_add_msa() 29 VP9_IDCT8x8_1D(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_iht8x8_64_add_msa() 30 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_iht8x8_64_add_msa() 32 TRANSPOSE8x8_SH_SH(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_iht8x8_64_add_msa() 33 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_iht8x8_64_add_msa() 34 VP9_IDCT8x8_1D(in0, in1, in2, in3, in4, in5, in6, in7, in vp9_iht8x8_64_add_msa() 35 in0, in1, in2, in3, in4, in5, in6, in7); in vp9_iht8x8_64_add_msa() [all …]
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/external/skia/src/gpu/glsl/ |
D | GrGLSL_impl.h | 25 inline Self GrGLSLExpr<Self>::Mul(T0 in0, T1 in1) { in Mul() argument 26 if (in0.isZeros() || in1.isZeros()) { in Mul() 29 if (in0.isOnes()) { in Mul() 33 return Self::VectorCast(in0); in Mul() 35 return Self("(%s * %s)", in0.c_str(), in1.c_str()); in Mul() 40 inline Self GrGLSLExpr<Self>::Add(T0 in0, T1 in1) { in Add() argument 42 return Self::VectorCast(in0); in Add() 44 if (in0.isZeros()) { in Add() 47 if (in0.isOnes() && in1.isOnes()) { in Add() 50 return Self("(%s + %s)", in0.c_str(), in1.c_str()); in Add() [all …]
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D | GrGLSL.h | 199 GrGLSLExpr(const char format[], const char in0[]) in GrGLSLExpr() argument 201 fExpr.appendf(format, in0); in GrGLSLExpr() 205 GrGLSLExpr(const char format[], const char in0[], const char in1[]) in GrGLSLExpr() argument 207 fExpr.appendf(format, in0, in1); in GrGLSLExpr() 224 static Self Mul(T0 in0, T1 in1); 231 static Self Add(T0 in0, T1 in1); 238 static Self Sub(T0 in0, T1 in1); 280 GrGLSLExpr1(const char format[], const char in0[]) in GrGLSLExpr1() argument 281 : INHERITED(format, in0) { in GrGLSLExpr1() 283 GrGLSLExpr1(const char format[], const char in0[], const char in1[]) in GrGLSLExpr1() argument [all …]
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/external/libvpx/libvpx/vpx_dsp/x86/ |
D | fwd_txfm_sse2.c | 18 __m128i in0, in1; in vpx_fdct4x4_1_sse2() local 21 in0 = _mm_loadl_epi64((const __m128i *)(input + 0 * stride)); in vpx_fdct4x4_1_sse2() 25 in0 = _mm_unpacklo_epi64(in0, _mm_loadl_epi64((const __m128i *) in vpx_fdct4x4_1_sse2() 28 tmp = _mm_add_epi16(in0, in1); in vpx_fdct4x4_1_sse2() 29 in0 = _mm_unpacklo_epi16(zero, tmp); in vpx_fdct4x4_1_sse2() 31 in0 = _mm_srai_epi32(in0, 16); in vpx_fdct4x4_1_sse2() 34 tmp = _mm_add_epi32(in0, in1); in vpx_fdct4x4_1_sse2() 35 in0 = _mm_unpacklo_epi32(tmp, zero); in vpx_fdct4x4_1_sse2() 38 tmp = _mm_add_epi32(in0, in1); in vpx_fdct4x4_1_sse2() 39 in0 = _mm_srli_si128(tmp, 8); in vpx_fdct4x4_1_sse2() [all …]
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/external/libvpx/libvpx/vpx_dsp/mips/ |
D | idct4x4_msa.c | 15 v8i16 in0, in1, in2, in3; in vpx_iwht4x4_16_add_msa() local 19 LD4x4_SH(input, in0, in2, in3, in1); in vpx_iwht4x4_16_add_msa() 20 TRANSPOSE4x4_SH_SH(in0, in2, in3, in1, in0, in2, in3, in1); in vpx_iwht4x4_16_add_msa() 21 UNPCK_R_SH_SW(in0, in0_r); in vpx_iwht4x4_16_add_msa() 46 in0, in1, in2, in3); in vpx_iwht4x4_16_add_msa() 47 ADDBLK_ST4x4_UB(in0, in3, in1, in2, dst, dst_stride); in vpx_iwht4x4_16_add_msa() 53 v8i16 in1, in0 = { 0 }; in vpx_iwht4x4_1_add_msa() local 59 in0 = __msa_insert_h(in0, 0, a1); in vpx_iwht4x4_1_add_msa() 60 in0 = __msa_insert_h(in0, 1, e1); in vpx_iwht4x4_1_add_msa() 61 in0 = __msa_insert_h(in0, 2, e1); in vpx_iwht4x4_1_add_msa() [all …]
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D | macros_msa.h | 268 #define SW4(in0, in1, in2, in3, pdst, stride) { \ argument 269 SW(in0, (pdst)) \ 282 #define SD4(in0, in1, in2, in3, pdst, stride) { \ argument 283 SD(in0, (pdst)) \ 400 #define ST_B2(RTYPE, in0, in1, pdst, stride) { \ argument 401 ST_B(RTYPE, in0, (pdst)); \ 406 #define ST_B4(RTYPE, in0, in1, in2, in3, pdst, stride) { \ argument 407 ST_B2(RTYPE, in0, in1, (pdst), stride); \ 412 #define ST_B8(RTYPE, in0, in1, in2, in3, in4, in5, in6, in7, \ argument 414 ST_B4(RTYPE, in0, in1, in2, in3, pdst, stride); \ [all …]
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/external/boringssl/src/crypto/aes/asm/ |
D | aesv8-armx.pl | 69 my ($zero,$rcon,$mask,$in0,$in1,$tmp,$key)= 108 vld1.8 {$in0},[$inp],#16 118 vtbl.8 $key,{$in0},$mask 119 vext.8 $tmp,$zero,$in0,#12 120 vst1.32 {$in0},[$out],#16 124 veor $in0,$in0,$tmp 126 veor $in0,$in0,$tmp 129 veor $in0,$in0,$tmp 131 veor $in0,$in0,$key 136 vtbl.8 $key,{$in0},$mask [all …]
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/external/deqp/data/gles2/shaders/ |
D | swizzles.test | 9 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 21 out0 = in0.x; 30 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 42 out0 = in0.xx; 51 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 63 out0 = in0.xy; 72 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 84 out0 = in0.yx; 93 …input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2… 105 out0 = in0.yxy; [all …]
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D | conversions.test | 9 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 22 out0 = float(in0); 31 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 44 out0 = int(in0); 53 input float in0 = [ 0.0 | 1.0 | 2.0 | 3.5 | -0.5 | -8.25 | -20.125 | 36.8125 ]; 66 out0 = bool(in0); 75 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 88 out0 = float(in0); 97 input int in0 = [ 0 | 1 | 2 | 5 | 8 | 11 | -12 | -66 | -192 | 255 ]; 110 out0 = int(in0); [all …]
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/external/libvpx/libvpx/vp8/common/mips/msa/ |
D | vp8_macros_msa.h | 256 #define SW4(in0, in1, in2, in3, pdst, stride) \ argument 258 SW(in0, (pdst)); \ 271 #define SD4(in0, in1, in2, in3, pdst, stride) \ argument 273 SD(in0, (pdst)); \ 363 #define ST_B2(RTYPE, in0, in1, pdst, stride) \ argument 365 ST_B(RTYPE, in0, (pdst)); \ 370 #define ST_B4(RTYPE, in0, in1, in2, in3, pdst, stride) \ argument 372 ST_B2(RTYPE, in0, in1, (pdst), stride); \ 378 #define ST_B8(RTYPE, in0, in1, in2, in3, in4, in5, in6, in7, \ argument 381 ST_B4(RTYPE, in0, in1, in2, in3, pdst, stride); \ [all …]
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/external/libvpx/libvpx/vp8/encoder/mips/msa/ |
D | dct_msa.c | 14 #define TRANSPOSE4x4_H(in0, in1, in2, in3, out0, out1, out2, out3) \ argument 18 ILVR_H2_SH(in2, in0, in3, in1, s0_m, s1_m); \ 20 ILVL_H2_SH(in2, in0, in3, in1, s0_m, s1_m); \ 34 #define RET_1_IF_NZERO_H(in0) \ argument 39 tmp0_m = __msa_ceqi_h(in0, 0); \ 46 #define RET_1_IF_NZERO_W(in0) \ argument 51 tmp0_m = __msa_ceqi_w(in0, 0); \ 58 #define RET_1_IF_NEG_W(in0) \ argument 63 tmp0_m = __msa_clti_s_w(in0, 0); \ 71 v8i16 in0, in1, in2, in3; in vp8_short_fdct4x4_msa() local [all …]
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