Searched refs:inputTexture (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/ |
D | GrTextureParamsAdjuster.cpp | 29 static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset, in copy_on_gpu() argument 32 GrContext* context = inputTexture->getContext(); in copy_on_gpu() 37 GrSurfaceDesc rtDesc = inputTexture->desc(); in copy_on_gpu() 80 sx = 1.f / inputTexture->width(); in copy_on_gpu() 81 sy = 1.f / inputTexture->height(); in copy_on_gpu() 95 GrTextureDomainEffect::Create(inputTexture, SkMatrix::I(), domain, in copy_on_gpu() 100 paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params); in copy_on_gpu()
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/external/skia/src/effects/ |
D | SkBlurImageFilter.cpp | 231 GrTexture* inputTexture = input.getTexture(); in filterImageGPUDeprecated() local 232 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(), in filterImageGPUDeprecated() 233 inputTexture, in filterImageGPUDeprecated()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 1012 const Texture inputTexture (m_context.getRenderContext()); in iterate() local 1031 gl.bindTexture(GL_TEXTURE_2D, *inputTexture); in iterate() 1039 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()
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