Searched refs:max_units (Results 1 – 3 of 3) sorted by relevance
262 unsigned max_units, in update_textures() argument276 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { in update_textures()302 assert(new_count <= max_units); in update_textures()
212 unsigned max_units, in update_shader_samplers() argument228 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { in update_shader_samplers()
1019 int cl_align, i, max_units; in init_io_u() local1023 max_units = td->o.iodepth; in init_io_u()1027 * (unsigned long long) max_units; in init_io_u()1075 for (i = 0; i < max_units; i++) { in init_io_u()1130 td->last_write_comp = scalloc(max_units, sizeof(uint64_t)); in init_io_u()