Home
last modified time | relevance | path

Searched refs:max_units (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_texture.c262 unsigned max_units, in update_textures() argument
276 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { in update_textures()
302 assert(new_count <= max_units); in update_textures()
Dst_atom_sampler.c212 unsigned max_units, in update_shader_samplers() argument
228 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { in update_shader_samplers()
/external/fio/
Dbackend.c1019 int cl_align, i, max_units; in init_io_u() local
1023 max_units = td->o.iodepth; in init_io_u()
1027 * (unsigned long long) max_units; in init_io_u()
1075 for (i = 0; i < max_units; i++) { in init_io_u()
1130 td->last_write_comp = scalloc(max_units, sizeof(uint64_t)); in init_io_u()