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Searched refs:shaderIDs (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp248 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram() argument
250 this->cleanupShaders(shaderIDs); in cleanupProgram()
253 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { in cleanupShaders() argument
254 for (int i = 0; i < shaderIDs.count(); ++i) { in cleanupShaders()
255 GL_CALL(DeleteShader(shaderIDs[i])); in cleanupShaders()
DGrGLProgramBuilder.h53 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs);
54 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);