/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 235 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 241 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 307 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 313 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 314 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 459 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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D | es2fNegativeBufferApiTests.cpp | 319 GLuint texCube; in init() 324 glGenTextures(1, &texCube); in init() 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 365 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init() 367 glDeleteTextures(1, &texCube); in init()
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D | es2fShaderTextureFunctionTests.cpp | 188 …Context& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.texture… in textureCube() 582 …static const TextureSpec texCube (TEXTURETYPE_CUBE_MAP, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, s… in init() local 598 …f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube… in init()
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D | es2fTextureUnitTests.cpp | 516 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
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D | es2fTextureSpecificationTests.cpp | 319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); in shadeFragments()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 217 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 289 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 290 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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D | es3fNegativeBufferApiTests.cpp | 989 GLuint texCube; in init() 994 glGenTextures(1, &texCube); in init() 995 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 1016 …rTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in init() 1030 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init() 1032 glDeleteTextures(1, &texCube); in init()
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D | es3fFboTestUtil.cpp | 535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; in shadeFragments()
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D | es3fShaderTextureFunctionTests.cpp | 271 float d = (float)c.textures[0].texCube->getSize(); in computeLodFromGradCube() 280 …Context& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.texture… in textureCube() 285 … float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.… in textureCubeShadow()
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D | es3fTextureUnitTests.cpp | 666 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube() 113 const glu::TextureCube* texCube; member 135 const tcu::TextureCube* texCube; member 141 , texCube (DE_NULL) in ShaderSampler()
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D | glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) in TextureBinding() argument 80 m_binding.texCube = texCube; in TextureBinding() 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() argument 117 m_binding.texCube = texCube; in setTexture() 284 …case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); … in ShaderEvalContext()
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D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() argument 99 m_texCube[unit] = texCube; in bindTexture()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1203 GLuint texCube = 0x1234; in framebuffer_texture2d() local 1213 ctx.glGenTextures(1, &texCube); in framebuffer_texture2d() 1214 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d() 1243 …rTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); in framebuffer_texture2d() 1252 …2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize +… in framebuffer_texture2d() 1254 …bufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); in framebuffer_texture2d() 1270 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in framebuffer_texture2d() 1275 ctx.glDeleteTextures(1, &texCube); in framebuffer_texture2d() 1559 deUint32 texCube = 0x1234; in framebuffer_texture_layer() local 1650 ctx.glGenTextures (1, &texCube); in framebuffer_texture_layer() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 121 const tcu::TextureCube* texCube; member 127 , texCube (DE_NULL) in ShaderSampler()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member
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D | sglrReferenceContext.hpp | 803 void setTexCubeBinding (int unit, rc::TextureCube* texCube);
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D | sglrReferenceContext.cpp | 2196 const TextureCube* texCube = static_cast<const TextureCube*>(texture); in checkFramebufferStatus() local 2200 if (texCube->hasFace(attachment.level, face)) in checkFramebufferStatus() 2201 level = texCube->getFace(attachment.level, face); in checkFramebufferStatus() 4463 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex; in drawWithReference() 4466 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube; in drawWithReference()
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