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Searched refs:GL_PROJECTION_STACK_DEPTH (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/opengl/tools/glgen/specs/jsr239/
Dglspec-checks10 …NT_SMOOTH_HINT,GL_POLYGON_OFFSET_FACTOR,GL_POLYGON_OFFSET_UNITS,GL_PROJECTION_STACK_DEPTH,GL_RED_B…
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL11Header.java-if104 int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL11.java105 int GL_PROJECTION_STACK_DEPTH = 0x0BA4; field
/frameworks/base/opengl/java/android/opengl/
DGLES11.java107 public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4; field in GLES11
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES11Header.java-if107 public static final int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
/frameworks/native/opengl/include/GLES/
Dgl.h221 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 macro
/frameworks/base/core/jni/
Dcom_google_android_gles_jni_GLImpl.cpp1391 #if defined(GL_PROJECTION_STACK_DEPTH) in android_glGetIntegerv__I_3II()
1392 case GL_PROJECTION_STACK_DEPTH: in android_glGetIntegerv__I_3II()
1760 #if defined(GL_PROJECTION_STACK_DEPTH) in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
1761 case GL_PROJECTION_STACK_DEPTH: in android_glGetIntegerv__ILjava_nio_IntBuffer_2()
/frameworks/native/opengl/libs/
Denums.in104 GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19404 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
52323 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
/frameworks/base/api/
Dcurrent.txt25914 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
63195 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
Dsystem-current.txt28354 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
66552 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
Dtest-current.txt25983 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4
63275 field public static final int GL_PROJECTION_STACK_DEPTH = 2980; // 0xba4