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Searched refs:currentVertex (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/tests/angeles/
Ddemo.c211 long currentVertex, currentQuad; in createSuperShape() local
221 currentVertex = 0; in createSuperShape()
286 for (i = currentVertex * 3; in createSuperShape()
287 i < (currentVertex + 6) * 3; in createSuperShape()
294 for (i = currentVertex * 4; in createSuperShape()
295 i < (currentVertex + 6) * 4; in createSuperShape()
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x); in createSuperShape()
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); in createSuperShape()
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); in createSuperShape()
312 ++currentVertex; in createSuperShape()
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/frameworks/base/libs/hwui/
DAmbientShadow.cpp70 Vector2 currentVertex = { vertices[current].x, vertices[current].y }; in getNormalFromVertices() local
73 return ShadowTessellator::calculateNormal(currentVertex, nextVertex); in getNormalFromVertices()