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1// Copyright 2014 Google Inc. All rights reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5//   You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12//   See the License for the specific language governing permissions and
13// limitations under the License.
14
15(function(scope, testing) {
16  var composeMatrix = (function() {
17    function multiply(a, b) {
18      var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]];
19      for (var i = 0; i < 4; i++) {
20        for (var j = 0; j < 4; j++) {
21          for (var k = 0; k < 4; k++) {
22            result[i][j] += b[i][k] * a[k][j];
23          }
24        }
25      }
26      return result;
27    }
28
29    function is2D(m) {
30      return (
31          m[0][2] == 0 &&
32          m[0][3] == 0 &&
33          m[1][2] == 0 &&
34          m[1][3] == 0 &&
35          m[2][0] == 0 &&
36          m[2][1] == 0 &&
37          m[2][2] == 1 &&
38          m[2][3] == 0 &&
39          m[3][2] == 0 &&
40          m[3][3] == 1);
41    }
42
43    function composeMatrix(translate, scale, skew, quat, perspective) {
44      var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
45
46      for (var i = 0; i < 4; i++) {
47        matrix[i][3] = perspective[i];
48      }
49
50      for (var i = 0; i < 3; i++) {
51        for (var j = 0; j < 3; j++) {
52          matrix[3][i] += translate[j] * matrix[j][i];
53        }
54      }
55
56      var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
57
58      var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
59
60      rotMatrix[0][0] = 1 - 2 * (y * y + z * z);
61      rotMatrix[0][1] = 2 * (x * y - z * w);
62      rotMatrix[0][2] = 2 * (x * z + y * w);
63      rotMatrix[1][0] = 2 * (x * y + z * w);
64      rotMatrix[1][1] = 1 - 2 * (x * x + z * z);
65      rotMatrix[1][2] = 2 * (y * z - x * w);
66      rotMatrix[2][0] = 2 * (x * z - y * w);
67      rotMatrix[2][1] = 2 * (y * z + x * w);
68      rotMatrix[2][2] = 1 - 2 * (x * x + y * y);
69
70      matrix = multiply(matrix, rotMatrix);
71
72      var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
73      if (skew[2]) {
74        temp[2][1] = skew[2];
75        matrix = multiply(matrix, temp);
76      }
77
78      if (skew[1]) {
79        temp[2][1] = 0;
80        temp[2][0] = skew[0];
81        matrix = multiply(matrix, temp);
82      }
83
84      if (skew[0]) {
85        temp[2][0] = 0;
86        temp[1][0] = skew[0];
87        matrix = multiply(matrix, temp);
88      }
89
90      for (var i = 0; i < 3; i++) {
91        for (var j = 0; j < 3; j++) {
92          matrix[i][j] *= scale[i];
93        }
94      }
95
96      if (is2D(matrix)) {
97        return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]];
98      }
99      return matrix[0].concat(matrix[1], matrix[2], matrix[3]);
100    }
101    return composeMatrix;
102  })();
103
104  function clamp(x, min, max) {
105    return Math.max(Math.min(x, max), min);
106  };
107
108  function quat(fromQ, toQ, f) {
109    var product = scope.dot(fromQ, toQ);
110    product = clamp(product, -1.0, 1.0);
111
112    var quat = [];
113    if (product === 1.0) {
114      quat = fromQ;
115    } else {
116      var theta = Math.acos(product);
117      var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product);
118
119      for (var i = 0; i < 4; i++) {
120        quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) +
121                  toQ[i] * w);
122      }
123    }
124    return quat;
125  }
126
127  scope.composeMatrix = composeMatrix;
128  scope.quat = quat;
129
130})(webAnimations1, webAnimationsTesting);
131