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1 
2 /*
3  * Copyright 2011 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkDrawLooper_DEFINED
11 #define SkDrawLooper_DEFINED
12 
13 #include "SkBlurTypes.h"
14 #include "SkFlattenable.h"
15 #include "SkPoint.h"
16 #include "SkColor.h"
17 
18 class SkCanvas;
19 class SkPaint;
20 struct SkRect;
21 class SkString;
22 
23 /** \class SkDrawLooper
24     Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
25     and something is drawn to a canvas with that paint, the looper subclass will
26     be called, allowing it to modify the canvas and/or paint for that draw call.
27     More than that, via the next() method, the looper can modify the draw to be
28     invoked multiple times (hence the name loop-er), allow it to perform effects
29     like shadows or frame/fills, that require more than one pass.
30 */
31 class SK_API SkDrawLooper : public SkFlattenable {
32 public:
33     /**
34      *  Holds state during a draw. Users call next() until it returns false.
35      *
36      *  Subclasses of SkDrawLooper should create a subclass of this object to
37      *  hold state specific to their subclass.
38      */
39     class SK_API Context : ::SkNoncopyable {
40     public:
Context()41         Context() {}
~Context()42         virtual ~Context() {}
43 
44         /**
45          *  Called in a loop on objects returned by SkDrawLooper::createContext().
46          *  Each time true is returned, the object is drawn (possibly with a modified
47          *  canvas and/or paint). When false is finally returned, drawing for the object
48          *  stops.
49          *
50          *  On each call, the paint will be in its original state, but the
51          *  canvas will be as it was following the previous call to next() or
52          *  createContext().
53          *
54          *  The implementation must ensure that, when next() finally returns
55          *  false, the canvas has been restored to the state it was
56          *  initially, before createContext() was first called.
57          */
58         virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
59     };
60 
61     /**
62      *  Called right before something is being drawn. Returns a Context
63      *  whose next() method should be called until it returns false.
64      *  The caller has to ensure that the storage pointer provides enough
65      *  memory for the Context. The required size can be queried by calling
66      *  contextSize(). It is also the caller's responsibility to destroy the
67      *  object after use.
68      */
69     virtual Context* createContext(SkCanvas*, void* storage) const = 0;
70 
71     /**
72       *  Returns the number of bytes needed to store subclasses of Context (belonging to the
73       *  corresponding SkDrawLooper subclass).
74       */
75     virtual size_t contextSize() const = 0;
76 
77 
78     /**
79      * The fast bounds functions are used to enable the paint to be culled early
80      * in the drawing pipeline. If a subclass can support this feature it must
81      * return true for the canComputeFastBounds() function.  If that function
82      * returns false then computeFastBounds behavior is undefined otherwise it
83      * is expected to have the following behavior. Given the parent paint and
84      * the parent's bounding rect the subclass must fill in and return the
85      * storage rect, where the storage rect is with the union of the src rect
86      * and the looper's bounding rect.
87      */
88     bool canComputeFastBounds(const SkPaint& paint) const;
89     void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const;
90 
91     struct BlurShadowRec {
92         SkScalar        fSigma;
93         SkVector        fOffset;
94         SkColor         fColor;
95         SkBlurStyle     fStyle;
96         SkBlurQuality   fQuality;
97     };
98     /**
99      *  If this looper can be interpreted as having two layers, such that
100      *      1. The first layer (bottom most) just has a blur and translate
101      *      2. The second layer has no modifications to either paint or canvas
102      *      3. No other layers.
103      *  then return true, and if not null, fill out the BlurShadowRec).
104      *
105      *  If any of the above are not met, return false and ignore the BlurShadowRec parameter.
106      */
107     virtual bool asABlurShadow(BlurShadowRec*) const;
108 
109     SK_TO_STRING_PUREVIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)110     SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)
111 
112 protected:
113     SkDrawLooper() {}
114 
115 private:
116     typedef SkFlattenable INHERITED;
117 };
118 
119 #endif
120