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1page.title=TinyCo finds monetization opportunities on tablets
2page.metaDescription=TinyCo launches their line of apps across multiple form factors.
3page.tags="developerstory", "games", "googleplay"
4page.image=images/cards/distribute/stories/tiny-co.jpg
5page.timestamp=1456340902
6
7@jd:body
8
9
10<h3>Background</h3>
11
12<div class="figure" style="width:113px">
13  <img src="{@docRoot}images/distribute/stories/tinyvillage-icon.png"
14  height="113" />
15</div>
16
17<p>
18  App developer TinyCo, makers of a suite of games such as Tiny Monsters,
19  decided to prioritize launching effectively across multiple platforms. They
20  chose Android as one of their primary launch platforms because of its large
21  installed base and global reach. They also knew that the growing base of
22  Android tablet users represented a huge opportunity.
23</p>
24
25<h3>What they did</h3>
26
27<p>
28  <a class="external-link"
29  href="http://play.google.com/store/apps/details?id=com.tinyco.village">
30  Tiny Village</a>, a game targeting 7- to 10-inch tablets and phones, was their
31  first title to take advantage of the strategy, and it proved to be a winning
32  one — especially in terms of Android tablets.
33</p>
34
35<h3>Results</h3>
36
37<div class="figure" style="width:336px">
38  <img
39   src="{@docRoot}images/distribute/stories/tinyvillage-screenshot.png"
40   srcset=
41  "{@docRoot}images/distribute/stories/tinyvillage-screenshot.png 1x
42  {@docRoot}images/distribute/stories/tinyvillage-screenshot_2x.png 2x">
43  <p class="img-caption">
44    Tiny Village monetized better on tablets
45  </p>
46</div>
47
48<p>
49  In the six months from launch TinyCo saw Android tablet <b>downloads more than
50  triple</b>.
51</p>
52
53<p>
54  When used on tablets Tiny Village also showed an increase in average revenue
55  per paying user (ARPPU) — about 35% higher than on smaller-screen devices such
56  as phones. Additionally, average revenue per user <b>(ARPU) is now about 35%
57  higher</b> as well. “The game is just much more immersive on tablets,” said
58  Rajeev Nagpal, Head of Product at TinyCo.
59</p>
60
61<p>
62  There has also been a <b>consistent increase in retention</b> over other
63  platforms, an important metric for games according to Nagpal.
64</p>
65
66<p>
67  “With continued optimization of the gameplay experience and a genuine
68  commitment to our Android offering through our Griffin engine, all of our
69  metrics started to rise,” said Nagpal.
70</p>
71
72<h3>Get started</h3>
73
74<p>
75  Find out more about creating a tablet version of your app by reviewing the
76  <a href="http://developer.android.com/distribute/essentials/quality/tablets.html">
77  Tablet App Quality</a> guidelines and growing your user base.
78</p>
79