Libgdx gradle setup =================== Modular setup powered by gradle, allowing any combination of sub projects and official extensions to get you up and running in a few clicks. Although this tool will handle setup for you, LEARN GRADLE! ![Setup Ui](http://i.imgur.com/7fUXXM3.png) Example of use: ```java DependencyBank bank = new DependencyBank(); ProjectBuilder builder = new ProjectBuilder(); List modules = new ArrayList(); modules.add(ProjectType.CORE); modules.add(ProjectType.DESKTOP); modules.add(ProjectType.ANDROID); modules.add(ProjectType.IOS); // Gwt has no friends //modules.add(ProjectType.GWT); List dependencies = new ArrayList(); dependencies.add(bank.getDependency(ProjectDependency.GDX)); dependencies.add(bank.getDependency(ProjectDependency.BULLET)); dependencies.add(bank.getDependency(ProjectDependency.FREETYPE)); List incompatList = builder.buildProject(modules, dependencies); //incompatList is a list of strings if there are incompatibilities found. // The setup ui checks for these and pops up a dialog. ``` The builder will generate the settings.gradle, build.gradle file, as well as alter all the platform specific files that reference dependencies/assets. Files Altered: * settings.gradle * build.gradle * GdxDefinition.gwt.xml * GdxDefinitionSuperDev.gwt.xml * robovm.xml * desktop/build.gradle (for eclipse task) Modular setup classes ===================== * BuildScriptHelper - Helper class for writing the build.gradle script to file. * Dependency - Holds all the information for a dependency for all platforms * ProjectBuilder - The project builder, manages the writers and temporary files * DependencyBank - The bank for all supported sub modules, and dependencies. Project repositories and plugin versions are defined here. Assets ====== android/assets is the assets directory, however if there is no android project selected, it will configure the project to use core/assets