Lines Matching defs:state
281 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
287 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
293 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
299 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
305 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
311 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
317 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
323 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
329 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
335 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
341 …const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCO… in getClientStateParameter() local
347 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
353 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
359 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
365 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
371 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
377 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
383 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
389 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local
395 … const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); in getClientStateParameter() local
401 … const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); in getClientStateParameter() local
407 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); in getClientStateParameter() local
413 …const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOOR… in getClientStateParameter() local
419 … const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); in getClientStateParameter() local
425 … const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); in getClientStateParameter() local
431 … const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); in getClientStateParameter() local