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Lines Matching defs:self

139 GLenum GL2Encoder::s_glGetError(void * self)  in s_glGetError()
152 void GL2Encoder::s_glFlush(void *self) in s_glFlush()
159 const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) in s_glGetString()
181 void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) in s_glPixelStorei()
190 void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) in s_glBindBuffer()
199 void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, G… in s_glBufferData()
211 void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, co… in s_glBufferSubData()
224 void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) in s_glDeleteBuffers()
235 void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolea… in s_glVertexAttribPointer()
242 void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) in s_glGetIntegerv()
319 void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) in s_glGetFloatv()
367 void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) in s_glGetBooleanv()
410 void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) in s_glEnableVertexAttribArray()
420 void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) in s_glDisableVertexAttribArray()
431 void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) in s_glGetVertexAttribiv()
444 void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) in s_glGetVertexAttribfv()
457 void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **point… in s_glGetVertexAttribPointerv()
534 void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) in s_glDrawArrays()
565 void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *… in s_glDrawElements()
766 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary()
773 void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *s… in s_glShaderSource()
798 void GL2Encoder::s_glFinish(void *self) in s_glFinish()
804 void GL2Encoder::s_glLinkProgram(void * self, GLuint program) in s_glLinkProgram()
839 void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) in s_glDeleteProgram()
847 void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) in s_glGetUniformiv()
857 void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) in s_glGetUniformfv()
868 GLuint GL2Encoder::s_glCreateProgram(void * self) in s_glCreateProgram()
877 GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) in s_glCreateShader()
892 void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, in s_glGetAttachedShaders()
900 void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderSource()
908 void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, in s_glGetShaderInfoLog()
916 void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, in s_glGetProgramInfoLog()
924 void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) in s_glDeleteShader()
931 void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) in s_glAttachShader()
938 void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) in s_glDetachShader()
945 int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) in s_glGetUniformLocation()
998 void GL2Encoder::s_glUseProgram(void *self, GLuint program) in s_glUseProgram()
1027 void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose) in checkValidUniformParam()
1035 void GL2Encoder::getHostLocation(void *self, GLint location, GLint *hostLoc) in getHostLocation()
1050 void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) in s_glUniform1f()
1060 void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform1fv()
1070 void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) in s_glUniform1i()
1091 void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform1iv()
1101 void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) in s_glUniform2f()
1111 void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform2fv()
1121 void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) in s_glUniform2i()
1131 void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform2iv()
1141 void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) in s_glUniform3f()
1151 void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform3fv()
1161 void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) in s_glUniform3i()
1171 void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform3iv()
1181 void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloa… in s_glUniform4f()
1191 void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) in s_glUniform4fv()
1201 void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) in s_glUniform4i()
1211 void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) in s_glUniform4iv()
1221 void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix2fv()
1231 void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix3fv()
1241 void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpo… in s_glUniformMatrix4fv()
1251 void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) in s_glActiveTexture()
1262 void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) in s_glBindTexture()
1298 void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) in s_glDeleteTextures()
1307 void GL2Encoder::s_glGetTexParameterfv(void* self, in s_glGetTexParameterfv()
1322 void GL2Encoder::s_glGetTexParameteriv(void* self, in s_glGetTexParameteriv()
1361 void GL2Encoder::s_glTexParameterf(void* self, in s_glTexParameterf()
1380 void GL2Encoder::s_glTexParameterfv(void* self, in s_glTexParameterfv()
1399 void GL2Encoder::s_glTexParameteri(void* self, in s_glTexParameteri()
1418 void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, in s_glTexImage2D()
1434 void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, in s_glTexSubImage2D()
1455 void GL2Encoder::s_glTexParameteriv(void* self, in s_glTexParameteriv()