Lines Matching refs:gl
4 * Generated from Khronos GL API description (gl.xml) revision 32093.
6 gl->activeShaderProgram = &glActiveShaderProgram;
7 gl->activeTexture = &glActiveTexture;
8 gl->attachShader = &glAttachShader;
9 gl->beginQuery = &glBeginQuery;
10 gl->beginTransformFeedback = &glBeginTransformFeedback;
11 gl->bindAttribLocation = &glBindAttribLocation;
12 gl->bindBuffer = &glBindBuffer;
13 gl->bindBufferBase = &glBindBufferBase;
14 gl->bindBufferRange = &glBindBufferRange;
15 gl->bindFramebuffer = &glBindFramebuffer;
16 gl->bindImageTexture = &glBindImageTexture;
17 gl->bindProgramPipeline = &glBindProgramPipeline;
18 gl->bindRenderbuffer = &glBindRenderbuffer;
19 gl->bindSampler = &glBindSampler;
20 gl->bindTexture = &glBindTexture;
21 gl->bindTransformFeedback = &glBindTransformFeedback;
22 gl->bindVertexArray = &glBindVertexArray;
23 gl->bindVertexBuffer = &glBindVertexBuffer;
24 gl->blendBarrier = &glBlendBarrier;
25 gl->blendColor = &glBlendColor;
26 gl->blendEquation = &glBlendEquation;
27 gl->blendEquationSeparate = &glBlendEquationSeparate;
28 gl->blendEquationSeparatei = &glBlendEquationSeparatei;
29 gl->blendEquationi = &glBlendEquationi;
30 gl->blendFunc = &glBlendFunc;
31 gl->blendFuncSeparate = &glBlendFuncSeparate;
32 gl->blendFuncSeparatei = &glBlendFuncSeparatei;
33 gl->blendFunci = &glBlendFunci;
34 gl->blitFramebuffer = &glBlitFramebuffer;
35 gl->bufferData = &glBufferData;
36 gl->bufferSubData = &glBufferSubData;
37 gl->checkFramebufferStatus = &glCheckFramebufferStatus;
38 gl->clear = &glClear;
39 gl->clearBufferfi = &glClearBufferfi;
40 gl->clearBufferfv = &glClearBufferfv;
41 gl->clearBufferiv = &glClearBufferiv;
42 gl->clearBufferuiv = &glClearBufferuiv;
43 gl->clearColor = &glClearColor;
44 gl->clearDepthf = &glClearDepthf;
45 gl->clearStencil = &glClearStencil;
46 gl->clientWaitSync = &glClientWaitSync;
47 gl->colorMask = &glColorMask;
48 gl->colorMaski = &glColorMaski;
49 gl->compileShader = &glCompileShader;
50 gl->compressedTexImage2D = &glCompressedTexImage2D;
51 gl->compressedTexImage3D = &glCompressedTexImage3D;
52 gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
53 gl->compressedTexSubImage3D = &glCompressedTexSubImage3D;
54 gl->copyBufferSubData = &glCopyBufferSubData;
55 gl->copyImageSubData = &glCopyImageSubData;
56 gl->copyTexImage2D = &glCopyTexImage2D;
57 gl->copyTexSubImage2D = &glCopyTexSubImage2D;
58 gl->copyTexSubImage3D = &glCopyTexSubImage3D;
59 gl->createProgram = &glCreateProgram;
60 gl->createShader = &glCreateShader;
61 gl->createShaderProgramv = &glCreateShaderProgramv;
62 gl->cullFace = &glCullFace;
63 gl->debugMessageCallback = &glDebugMessageCallback;
64 gl->debugMessageControl = &glDebugMessageControl;
65 gl->debugMessageInsert = &glDebugMessageInsert;
66 gl->deleteBuffers = &glDeleteBuffers;
67 gl->deleteFramebuffers = &glDeleteFramebuffers;
68 gl->deleteProgram = &glDeleteProgram;
69 gl->deleteProgramPipelines = &glDeleteProgramPipelines;
70 gl->deleteQueries = &glDeleteQueries;
71 gl->deleteRenderbuffers = &glDeleteRenderbuffers;
72 gl->deleteSamplers = &glDeleteSamplers;
73 gl->deleteShader = &glDeleteShader;
74 gl->deleteSync = &glDeleteSync;
75 gl->deleteTextures = &glDeleteTextures;
76 gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks;
77 gl->deleteVertexArrays = &glDeleteVertexArrays;
78 gl->depthFunc = &glDepthFunc;
79 gl->depthMask = &glDepthMask;
80 gl->depthRangef = &glDepthRangef;
81 gl->detachShader = &glDetachShader;
82 gl->disable = &glDisable;
83 gl->disableVertexAttribArray = &glDisableVertexAttribArray;
84 gl->disablei = &glDisablei;
85 gl->dispatchCompute = &glDispatchCompute;
86 gl->dispatchComputeIndirect = &glDispatchComputeIndirect;
87 gl->drawArrays = &glDrawArrays;
88 gl->drawArraysIndirect = &glDrawArraysIndirect;
89 gl->drawArraysInstanced = &glDrawArraysInstanced;
90 gl->drawBuffers = &glDrawBuffers;
91 gl->drawElements = &glDrawElements;
92 gl->drawElementsBaseVertex = &glDrawElementsBaseVertex;
93 gl->drawElementsIndirect = &glDrawElementsIndirect;
94 gl->drawElementsInstanced = &glDrawElementsInstanced;
95 gl->drawElementsInstancedBaseVertex = &glDrawElementsInstancedBaseVertex;
96 gl->drawRangeElements = &glDrawRangeElements;
97 gl->drawRangeElementsBaseVertex = &glDrawRangeElementsBaseVertex;
98 gl->enable = &glEnable;
99 gl->enableVertexAttribArray = &glEnableVertexAttribArray;
100 gl->enablei = &glEnablei;
101 gl->endQuery = &glEndQuery;
102 gl->endTransformFeedback = &glEndTransformFeedback;
103 gl->fenceSync = &glFenceSync;
104 gl->finish = &glFinish;
105 gl->flush = &glFlush;
106 gl->flushMappedBufferRange = &glFlushMappedBufferRange;
107 gl->framebufferParameteri = &glFramebufferParameteri;
108 gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
109 gl->framebufferTexture = &glFramebufferTexture;
110 gl->framebufferTexture2D = &glFramebufferTexture2D;
111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
112 gl->frontFace = &glFrontFace;
113 gl->genBuffers = &glGenBuffers;
114 gl->genFramebuffers = &glGenFramebuffers;
115 gl->genProgramPipelines = &glGenProgramPipelines;
116 gl->genQueries = &glGenQueries;
117 gl->genRenderbuffers = &glGenRenderbuffers;
118 gl->genSamplers = &glGenSamplers;
119 gl->genTextures = &glGenTextures;
120 gl->genTransformFeedbacks = &glGenTransformFeedbacks;
121 gl->genVertexArrays = &glGenVertexArrays;
122 gl->generateMipmap = &glGenerateMipmap;
123 gl->getActiveAttrib = &glGetActiveAttrib;
124 gl->getActiveUniform = &glGetActiveUniform;
125 gl->getActiveUniformBlockName = &glGetActiveUniformBlockName;
126 gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv;
127 gl->getActiveUniformsiv = &glGetActiveUniformsiv;
128 gl->getAttachedShaders = &glGetAttachedShaders;
129 gl->getAttribLocation = &glGetAttribLocation;
130 gl->getBooleani_v = &glGetBooleani_v;
131 gl->getBooleanv = &glGetBooleanv;
132 gl->getBufferParameteri64v = &glGetBufferParameteri64v;
133 gl->getBufferParameteriv = &glGetBufferParameteriv;
134 gl->getBufferPointerv = &glGetBufferPointerv;
135 gl->getDebugMessageLog = &glGetDebugMessageLog;
136 gl->getError = &glGetError;
137 gl->getFloatv = &glGetFloatv;
138 gl->getFragDataLocation = &glGetFragDataLocation;
139 gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
140 gl->getFramebufferParameteriv = &glGetFramebufferParameteriv;
141 gl->getGraphicsResetStatus = &glGetGraphicsResetStatus;
142 gl->getInteger64i_v = &glGetInteger64i_v;
143 gl->getInteger64v = &glGetInteger64v;
144 gl->getIntegeri_v = &glGetIntegeri_v;
145 gl->getIntegerv = &glGetIntegerv;
146 gl->getInternalformativ = &glGetInternalformativ;
147 gl->getMultisamplefv = &glGetMultisamplefv;
148 gl->getObjectLabel = &glGetObjectLabel;
149 gl->getObjectPtrLabel = &glGetObjectPtrLabel;
150 gl->getPointerv = &glGetPointerv;
151 gl->getProgramBinary = &glGetProgramBinary;
152 gl->getProgramInfoLog = &glGetProgramInfoLog;
153 gl->getProgramInterfaceiv = &glGetProgramInterfaceiv;
154 gl->getProgramPipelineInfoLog = &glGetProgramPipelineInfoLog;
155 gl->getProgramPipelineiv = &glGetProgramPipelineiv;
156 gl->getProgramResourceIndex = &glGetProgramResourceIndex;
157 gl->getProgramResourceLocation = &glGetProgramResourceLocation;
158 gl->getProgramResourceName = &glGetProgramResourceName;
159 gl->getProgramResourceiv = &glGetProgramResourceiv;
160 gl->getProgramiv = &glGetProgramiv;
161 gl->getQueryObjectuiv = &glGetQueryObjectuiv;
162 gl->getQueryiv = &glGetQueryiv;
163 gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
164 gl->getSamplerParameterIiv = &glGetSamplerParameterIiv;
165 gl->getSamplerParameterIuiv = &glGetSamplerParameterIuiv;
166 gl->getSamplerParameterfv = &glGetSamplerParameterfv;
167 gl->getSamplerParameteriv = &glGetSamplerParameteriv;
168 gl->getShaderInfoLog = &glGetShaderInfoLog;
169 gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
170 gl->getShaderSource = &glGetShaderSource;
171 gl->getShaderiv = &glGetShaderiv;
172 gl->getString = &glGetString;
173 gl->getStringi = &glGetStringi;
174 gl->getSynciv = &glGetSynciv;
175 gl->getTexLevelParameterfv = &glGetTexLevelParameterfv;
176 gl->getTexLevelParameteriv = &glGetTexLevelParameteriv;
177 gl->getTexParameterIiv = &glGetTexParameterIiv;
178 gl->getTexParameterIuiv = &glGetTexParameterIuiv;
179 gl->getTexParameterfv = &glGetTexParameterfv;
180 gl->getTexParameteriv = &glGetTexParameteriv;
181 gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying;
182 gl->getUniformBlockIndex = &glGetUniformBlockIndex;
183 gl->getUniformIndices = &glGetUniformIndices;
184 gl->getUniformLocation = &glGetUniformLocation;
185 gl->getUniformfv = &glGetUniformfv;
186 gl->getUniformiv = &glGetUniformiv;
187 gl->getUniformuiv = &glGetUniformuiv;
188 gl->getVertexAttribIiv = &glGetVertexAttribIiv;
189 gl->getVertexAttribIuiv = &glGetVertexAttribIuiv;
190 gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
191 gl->getVertexAttribfv = &glGetVertexAttribfv;
192 gl->getVertexAttribiv = &glGetVertexAttribiv;
193 gl->getnUniformfv = &glGetnUniformfv;
194 gl->getnUniformiv = &glGetnUniformiv;
195 gl->getnUniformuiv = &glGetnUniformuiv;
196 gl->hint = &glHint;
197 gl->invalidateFramebuffer = &glInvalidateFramebuffer;
198 gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer;
199 gl->isBuffer = &glIsBuffer;
200 gl->isEnabled = &glIsEnabled;
201 gl->isEnabledi = &glIsEnabledi;
202 gl->isFramebuffer = &glIsFramebuffer;
203 gl->isProgram = &glIsProgram;
204 gl->isProgramPipeline = &glIsProgramPipeline;
205 gl->isQuery = &glIsQuery;
206 gl->isRenderbuffer = &glIsRenderbuffer;
207 gl->isSampler = &glIsSampler;
208 gl->isShader = &glIsShader;
209 gl->isSync = &glIsSync;
210 gl->isTexture = &glIsTexture;
211 gl->isTransformFeedback = &glIsTransformFeedback;
212 gl->isVertexArray = &glIsVertexArray;
213 gl->lineWidth = &glLineWidth;
214 gl->linkProgram = &glLinkProgram;
215 gl->mapBufferRange = &glMapBufferRange;
216 gl->memoryBarrier = &glMemoryBarrier;
217 gl->memoryBarrierByRegion = &glMemoryBarrierByRegion;
218 gl->minSampleShading = &glMinSampleShading;
219 gl->objectLabel = &glObjectLabel;
220 gl->objectPtrLabel = &glObjectPtrLabel;
221 gl->patchParameteri = &glPatchParameteri;
222 gl->pauseTransformFeedback = &glPauseTransformFeedback;
223 gl->pixelStorei = &glPixelStorei;
224 gl->polygonOffset = &glPolygonOffset;
225 gl->popDebugGroup = &glPopDebugGroup;
226 gl->primitiveBoundingBox = &glPrimitiveBoundingBox;
227 gl->programBinary = &glProgramBinary;
228 gl->programParameteri = &glProgramParameteri;
229 gl->programUniform1f = &glProgramUniform1f;
230 gl->programUniform1fv = &glProgramUniform1fv;
231 gl->programUniform1i = &glProgramUniform1i;
232 gl->programUniform1iv = &glProgramUniform1iv;
233 gl->programUniform1ui = &glProgramUniform1ui;
234 gl->programUniform1uiv = &glProgramUniform1uiv;
235 gl->programUniform2f = &glProgramUniform2f;
236 gl->programUniform2fv = &glProgramUniform2fv;
237 gl->programUniform2i = &glProgramUniform2i;
238 gl->programUniform2iv = &glProgramUniform2iv;
239 gl->programUniform2ui = &glProgramUniform2ui;
240 gl->programUniform2uiv = &glProgramUniform2uiv;
241 gl->programUniform3f = &glProgramUniform3f;
242 gl->programUniform3fv = &glProgramUniform3fv;
243 gl->programUniform3i = &glProgramUniform3i;
244 gl->programUniform3iv = &glProgramUniform3iv;
245 gl->programUniform3ui = &glProgramUniform3ui;
246 gl->programUniform3uiv = &glProgramUniform3uiv;
247 gl->programUniform4f = &glProgramUniform4f;
248 gl->programUniform4fv = &glProgramUniform4fv;
249 gl->programUniform4i = &glProgramUniform4i;
250 gl->programUniform4iv = &glProgramUniform4iv;
251 gl->programUniform4ui = &glProgramUniform4ui;
252 gl->programUniform4uiv = &glProgramUniform4uiv;
253 gl->programUniformMatrix2fv = &glProgramUniformMatrix2fv;
254 gl->programUniformMatrix2x3fv = &glProgramUniformMatrix2x3fv;
255 gl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv;
256 gl->programUniformMatrix3fv = &glProgramUniformMatrix3fv;
257 gl->programUniformMatrix3x2fv = &glProgramUniformMatrix3x2fv;
258 gl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv;
259 gl->programUniformMatrix4fv = &glProgramUniformMatrix4fv;
260 gl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv;
261 gl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv;
262 gl->pushDebugGroup = &glPushDebugGroup;
263 gl->readBuffer = &glReadBuffer;
264 gl->readPixels = &glReadPixels;
265 gl->readnPixels = &glReadnPixels;
266 gl->releaseShaderCompiler = &glReleaseShaderCompiler;
267 gl->renderbufferStorage = &glRenderbufferStorage;
268 gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample;
269 gl->resumeTransformFeedback = &glResumeTransformFeedback;
270 gl->sampleCoverage = &glSampleCoverage;
271 gl->sampleMaski = &glSampleMaski;
272 gl->samplerParameterIiv = &glSamplerParameterIiv;
273 gl->samplerParameterIuiv = &glSamplerParameterIuiv;
274 gl->samplerParameterf = &glSamplerParameterf;
275 gl->samplerParameterfv = &glSamplerParameterfv;
276 gl->samplerParameteri = &glSamplerParameteri;
277 gl->samplerParameteriv = &glSamplerParameteriv;
278 gl->scissor = &glScissor;
279 gl->shaderBinary = &glShaderBinary;
280 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
281 gl->stencilFunc = &glStencilFunc;
282 gl->stencilFuncSeparate = &glStencilFuncSeparate;
283 gl->stencilMask = &glStencilMask;
284 gl->stencilMaskSeparate = &glStencilMaskSeparate;
285 gl->stencilOp = &glStencilOp;
286 gl->stencilOpSeparate = &glStencilOpSeparate;
287 gl->texBuffer = &glTexBuffer;
288 gl->texBufferRange = &glTexBufferRange;
289 gl->texImage2D = &glTexImage2D;
290 gl->texImage3D = &glTexImage3D;
291 gl->texParameterIiv = &glTexParameterIiv;
292 gl->texParameterIuiv = &glTexParameterIuiv;
293 gl->texParameterf = &glTexParameterf;
294 gl->texParameterfv = &glTexParameterfv;
295 gl->texParameteri = &glTexParameteri;
296 gl->texParameteriv = &glTexParameteriv;
297 gl->texStorage2D = &glTexStorage2D;
298 gl->texStorage2DMultisample = &glTexStorage2DMultisample;
299 gl->texStorage3D = &glTexStorage3D;
300 gl->texStorage3DMultisample = &glTexStorage3DMultisample;
301 gl->texSubImage2D = &glTexSubImage2D;
302 gl->texSubImage3D = &glTexSubImage3D;
303 gl->transformFeedbackVaryings = &glTransformFeedbackVaryings;
304 gl->uniform1f = &glUniform1f;
305 gl->uniform1fv = &glUniform1fv;
306 gl->uniform1i = &glUniform1i;
307 gl->uniform1iv = &glUniform1iv;
308 gl->uniform1ui = &glUniform1ui;
309 gl->uniform1uiv = &glUniform1uiv;
310 gl->uniform2f = &glUniform2f;
311 gl->uniform2fv = &glUniform2fv;
312 gl->uniform2i = &glUniform2i;
313 gl->uniform2iv = &glUniform2iv;
314 gl->uniform2ui = &glUniform2ui;
315 gl->uniform2uiv = &glUniform2uiv;
316 gl->uniform3f = &glUniform3f;
317 gl->uniform3fv = &glUniform3fv;
318 gl->uniform3i = &glUniform3i;
319 gl->uniform3iv = &glUniform3iv;
320 gl->uniform3ui = &glUniform3ui;
321 gl->uniform3uiv = &glUniform3uiv;
322 gl->uniform4f = &glUniform4f;
323 gl->uniform4fv = &glUniform4fv;
324 gl->uniform4i = &glUniform4i;
325 gl->uniform4iv = &glUniform4iv;
326 gl->uniform4ui = &glUniform4ui;
327 gl->uniform4uiv = &glUniform4uiv;
328 gl->uniformBlockBinding = &glUniformBlockBinding;
329 gl->uniformMatrix2fv = &glUniformMatrix2fv;
330 gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv;
331 gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv;
332 gl->uniformMatrix3fv = &glUniformMatrix3fv;
333 gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv;
334 gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv;
335 gl->uniformMatrix4fv = &glUniformMatrix4fv;
336 gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv;
337 gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv;
338 gl->unmapBuffer = &glUnmapBuffer;
339 gl->useProgram = &glUseProgram;
340 gl->useProgramStages = &glUseProgramStages;
341 gl->validateProgram = &glValidateProgram;
342 gl->validateProgramPipeline = &glValidateProgramPipeline;
343 gl->vertexAttrib1f = &glVertexAttrib1f;
344 gl->vertexAttrib1fv = &glVertexAttrib1fv;
345 gl->vertexAttrib2f = &glVertexAttrib2f;
346 gl->vertexAttrib2fv = &glVertexAttrib2fv;
347 gl->vertexAttrib3f = &glVertexAttrib3f;
348 gl->vertexAttrib3fv = &glVertexAttrib3fv;
349 gl->vertexAttrib4f = &glVertexAttrib4f;
350 gl->vertexAttrib4fv = &glVertexAttrib4fv;
351 gl->vertexAttribBinding = &glVertexAttribBinding;
352 gl->vertexAttribDivisor = &glVertexAttribDivisor;
353 gl->vertexAttribFormat = &glVertexAttribFormat;
354 gl->vertexAttribI4i = &glVertexAttribI4i;
355 gl->vertexAttribI4iv = &glVertexAttribI4iv;
356 gl->vertexAttribI4ui = &glVertexAttribI4ui;
357 gl->vertexAttribI4uiv = &glVertexAttribI4uiv;
358 gl->vertexAttribIFormat = &glVertexAttribIFormat;
359 gl->vertexAttribIPointer = &glVertexAttribIPointer;
360 gl->vertexAttribPointer = &glVertexAttribPointer;
361 gl->vertexBindingDivisor = &glVertexBindingDivisor;
362 gl->viewport = &glViewport;
363 gl->waitSync = &glWaitSync;