Lines Matching refs:depthStencilTex
582 deUint32 depthStencilTex = 0; in render() local
601 glGenTextures (1, &depthStencilTex); in render()
602 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
657 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render()
938 deUint32 depthStencilTex = 0; in render() local
966 glGenTextures (1, &depthStencilTex); in render()
967 glBindTexture (GL_TEXTURE_2D, depthStencilTex); in render()
978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
1029 glBindTexture(GL_TEXTURE_2D, depthStencilTex); in render()