Lines Matching refs:triangleScreenSpace
151 const tcu::Vec2 triangleScreenSpace[3] = in pixelOnlyOnASharedEdge() local
158 …const bool pixelOnEdge0 = pixelNearLineSegment(pixel, triangleScreenSpace[0], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
159 …const bool pixelOnEdge1 = pixelNearLineSegment(pixel, triangleScreenSpace[1], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
160 …const bool pixelOnEdge2 = pixelNearLineSegment(pixel, triangleScreenSpace[2], triangleScreenSpace[… in pixelOnlyOnASharedEdge()
2063 const tcu::Vec2 triangleScreenSpace[3] = in calculateTriangleCoverage() local
2072 …const float minX = de::min(de::min(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage()
2073 …const float minY = de::min(de::min(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage()
2074 …const float maxX = de::max(de::max(triangleScreenSpace[0].x(), triangleScreenSpace[1].x()), triang… in calculateTriangleCoverage()
2075 …const float maxY = de::max(de::max(triangleScreenSpace[0].y(), triangleScreenSpace[1].y()), triang… in calculateTriangleCoverage()
2089 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2090 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2091 …I64Vec2(deRoundFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deRoundFloatToInt32… in calculateTriangleCoverage()
2141 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2142 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2143 …I64Vec2(deFloorFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deFloorFloatToInt32… in calculateTriangleCoverage()
2147 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2148 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()
2149 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x() * (float)numSubPixels), deCeilFloatToInt32(t… in calculateTriangleCoverage()