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Lines Matching refs:sq

235 …eNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq)  in computeNonProjectedTriLod()  argument
237 float dux = (sq.z() - sq.x()) * (float)srcSize; in computeNonProjectedTriLod()
238 float duy = (sq.y() - sq.x()) * (float)srcSize; in computeNonProjectedTriLod()
273 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) in computeNonProjectedTriLod() argument
275 float dux = (sq.z() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
276 float duy = (sq.y() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
314 …de, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq… in computeNonProjectedTriLod() argument
316 float dux = (sq.z() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
317 float duy = (sq.y() - sq.x()) * (float)srcSize.x(); in computeNonProjectedTriLod()
429 …nst SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferencePara… in sampleTextureNonProjected() argument
441 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
464 …nst SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
476 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
501 …nst SurfaceAccess& dst, const tcu::Texture1DView& rawSrc, const tcu::Vec4& sq, const ReferencePara… in sampleTextureProjected() argument
511 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
513 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
541 …nst SurfaceAccess& dst, const tcu::Texture2DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureProjected() argument
551 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
554 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
588 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
592 sampleTextureProjected(dst, view, sq, tq, params); in sampleTexture()
594 sampleTextureNonProjected(dst, view, sq, tq, params); in sampleTexture()
600 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture() local
603 sampleTextureProjected(dst, view, sq, params); in sampleTexture()
605 sampleTextureNonProjected(dst, view, sq, params); in sampleTexture()
647 …t SurfaceAccess& dst, const tcu::TextureCubeView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureCube() argument
659 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureCube()
699 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
703 return sampleTextureCube(dst, view, sq, tq, rq, params); in sampleTexture()
706 …urfaceAccess& dst, const tcu::Texture2DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
718 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
747 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
752 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
755 …urfaceAccess& dst, const tcu::Texture1DArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
767 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
794 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in sampleTexture() local
798 sampleTextureNonProjected(dst, src, sq, tq, params); in sampleTexture()
801 …nst SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureNonProjected() argument
813 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
840 …nst SurfaceAccess& dst, const tcu::Texture3DView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureProjected() argument
850 tcu::Vec4 uq = sq * (float)src.getWidth(); in sampleTextureProjected()
854 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureProjected()
891 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in sampleTexture() local
896 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
898 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
901 …faceAccess& dst, const tcu::TextureCubeArrayView& rawSrc, const tcu::Vec4& sq, const tcu::Vec4& tq… in sampleTextureCubeArray() argument
911 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in sampleTextureCubeArray()
954 tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); in sampleTexture() local
959 sampleTextureCubeArray(dst, src, sq, tq, rq, qq, params); in sampleTexture()
964 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in fetchTexture() local
965 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in fetchTexture()
1707 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureLookupDiff() local
1715 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1810 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
1819 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1993 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2003 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2173 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2183 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2344 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+… in computeTextureLookupDiff() local
2353 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2451 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+… in computeTextureLookupDiff() local
2461 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2638 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12… in computeTextureLookupDiff() local
2649 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2820 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); in computeTextureCompareDiff() local
2829 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2932 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
2942 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
3054 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); in computeTextureCompareDiff() local
3064 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()