Lines Matching refs:textureOffset
56 /* textureOffset - bias variants */
57 vec4 textureOffset( sampler1D sampler, float P, int offset, float bias);
58 ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias);
59 uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias);
61 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
65 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
66 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
67 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
69 float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias);
70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
72 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
73 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
74 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias);
76 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
77 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
78 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
80 float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias);